Search-based procedural content generation: A taxonomy and survey
The focus of this survey is on research in applying evolutionary and other metaheuristic
search algorithms to automatically generating content for games, both digital and nondigital …
search algorithms to automatically generating content for games, both digital and nondigital …
Increasing generality in machine learning through procedural content generation
S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Evolving curricula with regret-based environment design
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …
challenge. A promising avenue for improving the robustness of RL agents is through the use …
Human-timescale adaptation in an open-ended task space
Foundation models have shown impressive adaptation and scalability in supervised and self-
supervised learning problems, but so far these successes have not fully translated to …
supervised learning problems, but so far these successes have not fully translated to …
Human-timescale adaptation in an open-ended task space
Foundation models have shown impressive adaptation and scalability in supervised and self-
supervised learning problems, but so far these successes have not fully translated to …
supervised learning problems, but so far these successes have not fully translated to …
[KNJIGA][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
GAVEL: Generating games via evolution and language models
Automatically generating novel and interesting games is a complex task. Challenges include
representing game rules in a computationally workable form, searching through the large …
representing game rules in a computationally workable form, searching through the large …
Procedural content generation for games: A survey
M Hendrikx, S Meijer, J Van Der Velden… - ACM Transactions on …, 2013 - dl.acm.org
Hundreds of millions of people play computer games every day. For them, game content—
from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so …
from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so …
Experience-driven procedural content generation
GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …
modern human-computer interaction (HCI) design. Personalization of user experience via …
Reinforcement learning for improving agent design
D Ha - Artificial life, 2019 - direct.mit.edu
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent,
whose design is fixed, to maximize some notion of cumulative reward. The design of the …
whose design is fixed, to maximize some notion of cumulative reward. The design of the …