Search-based procedural content generation: A taxonomy and survey

J Togelius, GN Yannakakis, KO Stanley… - IEEE Transactions on …, 2011 - ieeexplore.ieee.org
The focus of this survey is on research in applying evolutionary and other metaheuristic
search algorithms to automatically generating content for games, both digital and nondigital …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

Evolving curricula with regret-based environment design

J Parker-Holder, M Jiang, M Dennis… - International …, 2022 - proceedings.mlr.press
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …

Human-timescale adaptation in an open-ended task space

AA Team, J Bauer, K Baumli, S Baveja… - arxiv preprint arxiv …, 2023 - arxiv.org
Foundation models have shown impressive adaptation and scalability in supervised and self-
supervised learning problems, but so far these successes have not fully translated to …

Human-timescale adaptation in an open-ended task space

J Bauer, K Baumli, F Behbahani… - International …, 2023 - proceedings.mlr.press
Foundation models have shown impressive adaptation and scalability in supervised and self-
supervised learning problems, but so far these successes have not fully translated to …

[KNJIGA][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

GAVEL: Generating games via evolution and language models

G Todd, AG Padula, M Stephenson… - Advances in …, 2025 - proceedings.neurips.cc
Automatically generating novel and interesting games is a complex task. Challenges include
representing game rules in a computationally workable form, searching through the large …

Procedural content generation for games: A survey

M Hendrikx, S Meijer, J Van Der Velden… - ACM Transactions on …, 2013 - dl.acm.org
Hundreds of millions of people play computer games every day. For them, game content—
from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so …

Experience-driven procedural content generation

GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …

Reinforcement learning for improving agent design

D Ha - Artificial life, 2019 - direct.mit.edu
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent,
whose design is fixed, to maximize some notion of cumulative reward. The design of the …