Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling

I Wald, M Jaroš, S Zellmann - Computer Graphics Forum, 2023 - Wiley Online Library
We propose a novel approach to data‐parallel path tracing on single‐node/multi‐GPU
hardware that builds on ray forwarding, but which aims—above all else—at generality and …

[PDF][PDF] Data Parallel Path Tracing with Object Hierarchies.

I Wald, SG Parker - Proc. ACM Comput. Graph …, 2022 - highperformancegraphics.org
Brix - HPG - FINAL.pptx Page 1 Data Parallel Path Tracing with Object-Hierarchies Ingo Wald
and Steven G Parker NVIDIA Page 2 About •Goal: interactive, data-parallel, GPU-enabled …

Standardized Data-Parallel Rendering Using ANARI

I Wald, S Zellmann, J Amstutz, Q Wu… - 2024 IEEE 14th …, 2024 - computer.org
We propose and discuss a paradigm that allows for expressing data-parallel rendering with
the classically non-parallel ANARI API. We propose this as a new standard for data-parallel …

Hybrid image-/data-parallel rendering using island parallelism

S Zellmann, I Wald, J Barbosa… - 2022 IEEE 12th …, 2022 - ieeexplore.ieee.org
In parallel ray tracing, techniques fall into one of two camps: image-parallel techniques aim
at increasing frame rate by replicating scene data across nodes and splitting the rendering …

Temporal coherence-based distributed ray tracing of massive scenes

X Xu, L Wang, A Pérard-Gayot… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Distributed ray tracing algorithms are widely used when rendering massive scenes, where
data utilization and load balancing are the keys to improving performance. One essential …

Interactive Multi-GPU Light Field Path Tracing Using Multi-Source Spatial Reprojection

E Leria, M Mäkitalo, P Jääskeläinen… - Proceedings of the 30th …, 2024 - dl.acm.org
Path tracing combined with multiview displays enables progress towards achieving
ultrarealistic virtual reality. However, multiview displays based on light field technology …

Data Parallel Visualization and Rendering on the RAMSES Supercomputer with ANARI

S Zellmann - arxiv preprint arxiv:2501.01628, 2025 - arxiv.org
3D visualization and rendering in HPC are very heterogenous applications, though
fundamentally the tasks involved are well-defined and do not differ much from application to …

[PDF][PDF] Real-time Stereoscopic Image-parallel Path Tracing

E Leria, M Mäkitalo, P Jääskeläinen - Electronic Imaging, 2024 - researchgate.net
Spatial reprojection can be utilized to lower the computational complexity of stereoscopic
path tracing and reach real-time requirements. However it adds dependencies in the …

Nanomatrix: Scalable Construction of Crowded Biological Environments

R Alharbi, O Strnad, T Klein… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
We present a novel method for the interactive construction and rendering of extremely large
molecular scenes, capable of representing multiple biological cells in atomistic detail. Our …

An Survey of Ray Tracing Rendering of Large Scale Scenes

X **ang, W **aolong, C Ziling, C Ran, X Yanning… - Journal of Computer-Aided … - jcad.cn
Ray tracing is the most commonly used realistic rendering algorithm, which plays a great
role in 3D animation, virtual reality, digital twin and other fields. The increasing demand for …