A survey on computational displays: Pushing the boundaries of optics, computation, and perception

B Masia, G Wetzstein, P Didyk, D Gutierrez - Computers & Graphics, 2013 - Elsevier
Display technology has undergone great progress over the last few years. From higher
contrast to better temporal resolution or more accurate color reproduction, modern displays …

MUVR: Supporting multi-user mobile virtual reality with resource constrained edge cloud

Y Li, W Gao - 2018 IEEE/ACM Symposium on Edge Computing …, 2018 - ieeexplore.ieee.org
Virtual Reality (VR) fundamentally improves the user's experience when interacting with the
virtual world, and could revolutionarily transform designs of many interactive systems. To …

Genetic programming for shader simplification

P Sitthi-Amorn, N Modly, W Weimer… - ACM Transactions on …, 2011 - dl.acm.org
We present a framework based on Genetic Programming (GP) for automatically simplifying
procedural shaders. Our approach computes a series of increasingly simplified shaders that …

Large scale predictive analytics for hard disk remaining useful life estimation

P Anantharaman, M Qiao… - 2018 IEEE International …, 2018 - ieeexplore.ieee.org
Hard disk failure prediction plays an important role in reducing data center downtime and
improving service reliability. In contrast to existing work of modeling the prediction problem …

Amortized supersampling

L Yang, D Nehab, PV Sander, P Sitthi-Amorn… - ACM Transactions on …, 2009 - dl.acm.org
We present a real-time rendering scheme that reuses shading samples from earlier time
frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy …

Image-based bidirectional scene reprojection

L Yang, YC Tse, PV Sander, J Lawrence… - Proceedings of the …, 2011 - dl.acm.org
We introduce a method for increasing the framerate of real-time rendering applications.
Whereas many existing temporal upsampling strategies only reuse information from …

Temporal coherence methods in real‐time rendering

D Scherzer, L Yang, O Mattausch… - Computer Graphics …, 2012 - Wiley Online Library
Nowadays, there is a strong trend towards rendering to higher‐resolution displays and at
high frame rates. This development aims at delivering more detail and better accuracy, but it …

Spatio-temporal upsampling on the GPU

R Herzog, E Eisemann, K Myszkowski… - Proceedings of the 2010 …, 2010 - dl.acm.org
Pixel processing is becoming increasingly expensive for real-time applications due to the
complexity of today's shaders and high-resolution framebuffers. However, most shading …

Automatic shader simplification using surface signal approximation

R Wang, X Yang, Y Yuan, W Chen, K Bala… - ACM Transactions on …, 2014 - dl.acm.org
In this paper, we present a new automatic shader simplification method using surface signal
approximation. We regard the entire multi-stage rendering pipeline as a process that …

The camera offset space: Real-time potentially visible set computations for streaming rendering

J Hladky, HP Seidel, M Steinberger - ACM Transactions on Graphics …, 2019 - dl.acm.org
Potential visibility has historically always been of importance when rendering performance
was insufficient. With the rise of virtual reality, rendering power may once again be …