Using eye-tracking in education: review of empirical research and technology
This study aims to provide a systematic review of recent eye-tracking studies conducted with
children and adolescents in learning settings, as well as a sco** review of the …
children and adolescents in learning settings, as well as a sco** review of the …
Fast map** in word-learning: A case study on the humanoid social robots' impacts on Children's performance
The evolution of robotic technology has heightened the demands for robots capable of
social interaction with humans, also known as social robots. The encouraging prospects of …
social interaction with humans, also known as social robots. The encouraging prospects of …
Multi-modal affect detection using thermal and optical imaging in a gamified robotic exercise
Affect recognition, or the ability to detect and interpret emotional states, has the potential to
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …
Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals
Y Wang, Q Huang, Z **e, M Wang, W Bao - Entertainment Computing, 2023 - Elsevier
Concentration is the index to measure a person concentrating on certain thing or activity.
Finding a valid physiological characteristic index to represent concentration level is …
Finding a valid physiological characteristic index to represent concentration level is …
Designing tangible robot mediated co-located games to enhance social inclusion for neurodivergent children
Neurodivergent children with cognitive and communicative difficulties often experience a
lower level of social integration in comparison to neurotypical children. Therefore it is crucial …
lower level of social integration in comparison to neurotypical children. Therefore it is crucial …
Decoding visual fatigue in a visual search task selectively manipulated via myopia-correcting lenses
Introduction Visual fatigue resulting from sustained, high-workload visual activities can
significantly impact task performance and general wellbeing. So far, however, little is known …
significantly impact task performance and general wellbeing. So far, however, little is known …
Effects of a personalized game on students' outcomes and visual attention during digital citizenship learning
Previous studies have designed educational methods to cultivate digital citizenship behavior
and support the construction of knowledge. However, these methods have not well …
and support the construction of knowledge. However, these methods have not well …
Lessons learned from in the wild child-robot interaction in multiple ecosystems of care and education
We present here some lessons learned from observations and applications of child-robot
interaction research in diverse ecosystems such as schools, therapy centers, and hospitals …
interaction research in diverse ecosystems such as schools, therapy centers, and hospitals …
Measuring Multimodal Data in an XR-Based Training Simulation Environment
K Kim, J Kim, D Kim, H **an… - Immersive Learning …, 2023 - publications.immersivelrn.org
This pilot research aims to investigate the potential of multimodal data in predicting the
user's performance in an XR-based training simulation environment. XR-based learning …
user's performance in an XR-based training simulation environment. XR-based learning …
[PDF][PDF] Multi-modal Affect Detection Using Thermal Imaging in a Gamified Exercise
Y Mohamed, A Guneysu, S Lemaignan, I Leite - 2023 - ymohamed08.github.io
Affect recognition, or the ability to detect and interpret emotional states, has the potential to
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …