Using eye-tracking in education: review of empirical research and technology

F Ke, R Liu, Z Sokolikj, I Dahlstrom-Hakki… - … technology research and …, 2024 - Springer
This study aims to provide a systematic review of recent eye-tracking studies conducted with
children and adolescents in learning settings, as well as a sco** review of the …

Fast map** in word-learning: A case study on the humanoid social robots' impacts on Children's performance

A Esfandbod, Z Rokhi, AF Meghdari, A Taheri… - International Journal of …, 2023 - Elsevier
The evolution of robotic technology has heightened the demands for robots capable of
social interaction with humans, also known as social robots. The encouraging prospects of …

Multi-modal affect detection using thermal and optical imaging in a gamified robotic exercise

Y Mohamed, A Güneysu, S Lemaignan… - International Journal of …, 2024 - Springer
Affect recognition, or the ability to detect and interpret emotional states, has the potential to
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …

Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals

Y Wang, Q Huang, Z **e, M Wang, W Bao - Entertainment Computing, 2023 - Elsevier
Concentration is the index to measure a person concentrating on certain thing or activity.
Finding a valid physiological characteristic index to represent concentration level is …

Designing tangible robot mediated co-located games to enhance social inclusion for neurodivergent children

A Guneysu Ozgur, AR Majlesi, V Taburet… - Proceedings of the 21st …, 2022 - dl.acm.org
Neurodivergent children with cognitive and communicative difficulties often experience a
lower level of social integration in comparison to neurotypical children. Therefore it is crucial …

Decoding visual fatigue in a visual search task selectively manipulated via myopia-correcting lenses

H Ryu, U Ju, C Wallraven - Frontiers in Neuroscience, 2024 - frontiersin.org
Introduction Visual fatigue resulting from sustained, high-workload visual activities can
significantly impact task performance and general wellbeing. So far, however, little is known …

Effects of a personalized game on students' outcomes and visual attention during digital citizenship learning

P Panjaburee, GJ Hwang, U Intarakamhang… - Cogent …, 2024 - Taylor & Francis
Previous studies have designed educational methods to cultivate digital citizenship behavior
and support the construction of knowledge. However, these methods have not well …

Lessons learned from in the wild child-robot interaction in multiple ecosystems of care and education

A Guneysu, E Yadollahi, B Indurkhya - Proceedings of the 11th …, 2023 - dl.acm.org
We present here some lessons learned from observations and applications of child-robot
interaction research in diverse ecosystems such as schools, therapy centers, and hospitals …

Measuring Multimodal Data in an XR-Based Training Simulation Environment

K Kim, J Kim, D Kim, H **an… - Immersive Learning …, 2023 - publications.immersivelrn.org
This pilot research aims to investigate the potential of multimodal data in predicting the
user's performance in an XR-based training simulation environment. XR-based learning …

[PDF][PDF] Multi-modal Affect Detection Using Thermal Imaging in a Gamified Exercise

Y Mohamed, A Guneysu, S Lemaignan, I Leite - 2023 - ymohamed08.github.io
Affect recognition, or the ability to detect and interpret emotional states, has the potential to
be a valuable tool in the field of healthcare. In particular, it can be useful in gamified therapy …