Although there is a consensus on the instructional potential of S erious G ames (SG s), there is still a lack of methodologies and tools not only for design but also to support analysis and …
There are currently a number of models, frameworks and methodologies for serious games analysis and design that provide useful interpretations of the possibilities and limitations …
The digital transformation of production (“Industry 4.0”) has the potential to enormously accelerate and improve the efficiency of manufacturing processes and value chains. But it …
F Bellotti, B Kapralos, K Lee… - Advances in Human …, 2013 - Wiley Online Library
There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to …
D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of technologies applied to cultural heritage has begun to envisage, in this domain, new …
There is no doubt that an abundance of factors exists that makes learning with serious games successful. Research articles reporting on these factors, however, tend to focus on …
A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning. Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
DN Karagiorgas, S Niemann - Journal of Educational …, 2017 - journals.sagepub.com
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has …