Renerf: Relightable neural radiance fields with nearfield lighting
Recent work on radiance fields and volumetric inverse rendering (eg, NeRFs) has provided
excellent results in building data-driven models of real scenes for novel view synthesis with …
excellent results in building data-driven models of real scenes for novel view synthesis with …
Preface: A data-driven volumetric prior for few-shot ultra high-resolution face synthesis
NeRFs have enabled highly realistic synthesis of human faces including complex
appearance and reflectance effects of hair and skin. These methods typically require a large …
appearance and reflectance effects of hair and skin. These methods typically require a large …
Relightablehands: Efficient neural relighting of articulated hand models
We present the first neural relighting approach for rendering high-fidelity personalized
hands that can be animated in real-time under novel illumination. Our approach adopts a …
hands that can be animated in real-time under novel illumination. Our approach adopts a …
Relightable neural human assets from multi-view gradient illuminations
Human modeling and relighting are two fundamental problems in computer vision and
graphics, where high-quality datasets can largely facilitate related research. However, most …
graphics, where high-quality datasets can largely facilitate related research. However, most …
Gazenerf: 3d-aware gaze redirection with neural radiance fields
We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze
redirection methods operate on 2D images and struggle to generate 3D consistent results …
redirection methods operate on 2D images and struggle to generate 3D consistent results …
Neuface: Realistic 3d neural face rendering from multi-view images
Realistic face rendering from multi-view images is beneficial to various computer vision and
graphics applications. Due to the complex spatially-varying reflectance properties and …
graphics applications. Due to the complex spatially-varying reflectance properties and …
Recent Trends in 3D Reconstruction of General Non‐Rigid Scenes
Reconstructing models of the real world, including 3D geometry, appearance, and motion of
real scenes, is essential for computer graphics and computer vision. It enables the …
real scenes, is essential for computer graphics and computer vision. It enables the …
Uravatar: Universal relightable gaussian codec avatars
We present a new approach to creating photorealistic and relightable head avatars from a
phone scan with unknown illumination. The reconstructed avatars can be animated and relit …
phone scan with unknown illumination. The reconstructed avatars can be animated and relit …
Relightable neural actor with intrinsic decomposition and pose control
Creating a controllable and relightable digital avatar from multi-view video with fixed
illumination is a very challenging problem since humans are highly articulated, creating …
illumination is a very challenging problem since humans are highly articulated, creating …
ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering
Recently, implicit neural representation has been widely used to learn the appearance of
human bodies in the canonical space, which can be further animated using a parametric …
human bodies in the canonical space, which can be further animated using a parametric …