Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

Interaction design and children

JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …

Fighting for control: Children's embodied interactions when using physical and digital representations

P Marshall, R Fleck, A Harris, J Rick… - Proceedings of the …, 2009 - dl.acm.org
Tabletop and tangible interfaces are often described in terms of their support for shared
access to digital resources. However, it is not always the case that collaborators want to …

The varieties of user experience bridging embodied methodologies from somatics and performance to human computer interaction

THHM Schiphorst - 2009 - pearl.plymouth.ac.uk
Embodied Interaction continues to gain significance within the field of Human Computer
Interaction (HCI). Its growing recognition and value is evidenced in part by a remarkable …

Where all the interaction is: sketching in interaction design as an embodied practice

J Tholander, K Karlgren, R Ramberg… - Proceedings of the 7th …, 2008 - dl.acm.org
Sketching and design sketches are often recognized as key elements of successful
interaction design practice and a central skill in interaction design expertise. Interaction …

Investigating how online help and learning resources support children's use of 3D design software

N Hudson, B Lafreniere, PK Chilana… - Proceedings of the 2018 …, 2018 - dl.acm.org
3D design software is increasingly available to children through libraries, maker spaces, and
for free on the web. This unprecedented availability has the potential to unleash children's …

A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students

JC Hong, CM Tsai, YJ Ho, MY Hwang… - Interactive Learning …, 2013 - Taylor & Francis
We developed an embodied interactive video game (EIVG) that is both educational and
entertaining with the hope of using such a system to compare blended and pure digital …

The Development and (Mis) appropriation of a Digital Kit for Jewellers

N Koulidou, L Carvalho, T Gleadow… - ACM Transactions on …, 2024 - dl.acm.org
Jewellers' participation in interaction design is scarce, yet the creativity of jewellers could
add value as they interpret materials and mediate personal connections in poetic ways. We …

Performative experience design: where autobiographical performance and human–computer interaction meet

J Spence, D Frohlich, S Andrews - Digital Creativity, 2013 - Taylor & Francis
This contribution identifies theories and practices specific to performance art for the purpose
of describing a potentially fruitful area of exchange between non-representational …