From chess and atari to starcraft and beyond: How game ai is driving the world of ai

S Risi, M Preuss - KI-Künstliche Intelligenz, 2020 - Springer
This paper reviews the field of Game AI, which not only deals with creating agents that can
play a certain game, but also with areas as diverse as creating game content automatically …

How to reduce termination on freemium platforms—literature review and empirical analysis

P Brüggemann, N Lehmann-Zschunke - Journal of Marketing Analytics, 2023 - Springer
In light of increasing digitization and monetization, the freemium pricing model is being used
more and more frequently. Against a backdrop of increasing competition and rising costs to …

A survey on churn analysis in various business domains

J Ahn, J Hwang, D Kim, H Choi, S Kang - IEEE access, 2020 - ieeexplore.ieee.org
In this paper, we present churn prediction techniques that have been released so far. Churn
prediction is used in the fields of Internet services, games, insurance, and management …

Churn prediction in digital game-based learning using data mining techniques: Logistic regression, decision tree, and random forest

M Kiguchi, W Saeed, I Medi - Applied Soft Computing, 2022 - Elsevier
Abstract Educational Technology (EdTech) is an industry that integrates education and
technology advances. Digital game-based learning (DGBL) is one of the narrowed-down …

Churn prediction for high-value players in casual social games

J Runge, P Gao, F Garcin… - 2014 IEEE conference on …, 2014 - ieeexplore.ieee.org
Predicting when players will leave a game creates a unique opportunity to increase players'
lifetime and revenue contribution. Players can be incentivized to stay, strategically cross …

Early churn prediction with personalized targeting in mobile social games

M Milošević, N Živić, I Andjelković - Expert Systems with Applications, 2017 - Elsevier
Customer churn is a widely known term in many industries, including banking,
telecommunications and gaming. By definition, churn represents the act of a customer …

Dynamic difficulty adjustment for maximized engagement in digital games

S Xue, M Wu, J Kolen, N Aghdaie… - Proceedings of the 26th …, 2017 - dl.acm.org
Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make
it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and …

Churn prediction in mobile social games: Towards a complete assessment using survival ensembles

Á Periáñez, A Saas, A Guitart… - 2016 IEEE international …, 2016 - ieeexplore.ieee.org
Reducing user attrition, ie churn, is a broad challenge faced by several industries. In mobile
social games, decreasing churn is decisive to increase player retention and rise revenues …

Predicting purchase decisions in mobile free-to-play games

R Sifa, F Hadiji, J Runge, A Drachen… - proceedings of the …, 2015 - ojs.aaai.org
Mobile digital games are dominantly released under the freemium business model, but only
a small fraction of the players makes any purchases. The ability to predict who will make a …

Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …