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[HTML][HTML] Wearable devices for physical activity and healthcare monitoring in elderly people: a critical review
E Teixeira, H Fonseca, F Diniz-Sousa, L Veras… - Geriatrics, 2021 - mdpi.com
The availability of wearable devices (WDs) to collect biometric information and their use
during activities of daily living is significantly increasing in the general population. These …
during activities of daily living is significantly increasing in the general population. These …
[HTML][HTML] Artificial intelligence–driven serious games in health care: Sco** review
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …
to offer a customizable and immersive experience. Summarizing the features of the current …
The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games
D Martínez-Pernía, L Olavarría… - Applied …, 2023 - Taylor & Francis
Nowadays, there is a broad range of methods for detecting and evaluating executive
dysfunction ranging from clinical interview to neuropsychological evaluation. Nevertheless …
dysfunction ranging from clinical interview to neuropsychological evaluation. Nevertheless …
Validation of a mobile game-based assessment of cognitive control among children and adolescents
H Song, DJ Yi, HJ Park - Plos one, 2020 - journals.plos.org
Cognitive control is the most fundamental psychological function that underlies the
execution of many other psychological functions. A mobile game application could be a …
execution of many other psychological functions. A mobile game application could be a …
Development of a serious game-based cognitive rehabilitation system for patients with brain injury
Background Traumatic brain injury (TBI) resulting from a forceful impact to the head can
cause severe functional disabilities, with cognitive impairment being a major hindrance to …
cause severe functional disabilities, with cognitive impairment being a major hindrance to …
[HTML][HTML] Measuring the reliability of a gamified stroop task: Quantitative experiment
Background: Few gamified cognitive tasks are subjected to rigorous examination of
psychometric properties, despite their use in experimental and clinical settings. Even small …
psychometric properties, despite their use in experimental and clinical settings. Even small …
[HTML][HTML] Effectiveness of serious games for improving executive functions among older adults with cognitive impairment: systematic review and meta-analysis
Background: Executive functions are one of the known cognitive abilities that decline with
age. They are the high-order cognitive processes that enable an individual to concentrate …
age. They are the high-order cognitive processes that enable an individual to concentrate …
Visualization and interaction technologies in serious and exergames for cognitive assessment and training: A survey on available solutions and their validation
Exergames and serious games, based on standard personal computers, mobile devices and
gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have …
gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have …
Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions
Executive functions refer to higher-order cognitive processes that supervise and guide goal-
directed and adaptive behaviors in response to everyday situations. The traditional …
directed and adaptive behaviors in response to everyday situations. The traditional …
[HTML][HTML] The making and evaluation of digital games used for the assessment of attention: systematic review
Background: Serious games are now widely used in many contexts, including psychological
research and clinical use. One area of growing interest is that of cognitive assessment …
research and clinical use. One area of growing interest is that of cognitive assessment …