An interactive out-of-core rendering framework for visualizing massively complex models

I Wald, A Dietrich, P Slusallek - ACM SIGGRAPH 2005 Courses, 2005 - dl.acm.org
With the tremendous advances in both hardware capabilities and rendering algorithms,
rendering performance is steadily increasing. Even consumer graphics hardware can render …

Ten CAD challenges

DJ Kasik, W Buxton… - IEEE Computer Graphics …, 2005 - ieeexplore.ieee.org
We discuss the significant technical challenges facing the CAD industry and research
community and present an approach to address these issues. The key component of all …

Out-of-core rendering of massive geometric environments

G Varadhan, D Manocha - IEEE Visualization, 2002. VIS 2002., 2002 - ieeexplore.ieee.org
We present an external memory algorithm for fast display of very large and complex
geometric environments. We represent the model using a scene graph and employ different …

Interactive ray tracing on commodity PC clusters: State of the art and practical applications

I Wald, C Benthin, A Dietrich, P Slusallek - Euro-Par 2003 Parallel …, 2003 - Springer
Due to its practical significance and its high degree of parallelism, ray tracing has always
been an attractive target for research in parallel processing. With recent advances in both …

Non-invasive interactive visualization of dynamic architectural environments

C Niederauer, M Houston, M Agrawala… - Proceedings of the …, 2003 - dl.acm.org
We present a system for interactively producing exploded views of 3D architectural
environments such as multi-story buildings. These exploded views allow viewers to …

Quick-VDR: Out-of-core view-dependent rendering of gigantic models

SE Yoon, B Salomon, R Gayle… - IEEE Transactions on …, 2005 - ieeexplore.ieee.org
We present a novel approach for interactive view-dependent rendering of massive models.
Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core …

Towards the use of cad models in VR applications

A Raposo, ETL Corseuil, GN Wagner… - Proceedings of the …, 2006 - dl.acm.org
One of the main objectives of the engineering departments of large industries is the
construction of integrated information systems to control their projects, offering resources for …

Spectral graph-theoretic approach to 3D mesh watermarking

EE Abdallah, AB Hamza, P Bhattacharya - Proceedings of graphics …, 2007 - dl.acm.org
We propose a robust and imperceptible spectral watermarking method for high rate
embedding of a watermark into 3D polygonal meshes. Our approach consists of four main …

Interactive visibility culling in complex environments using occlusion-switches

NK Govindaraju, A Sud, SE Yoon… - Proceedings of the 2003 …, 2003 - dl.acm.org
We present occlusion-switches for interactive visibility culling in complex 3D environments.
An occlusion-switch consists of two GPUs (graphics processing units) and each GPU is used …

dpvs: An occlusion culling system for massive dynamic environments

T Aila, V Miettinen - IEEE Computer graphics and Applications, 2004 - ieeexplore.ieee.org
A platform-independent occlusion culling library for dynamic environments, dPVS, can
benefit such applications as CAD and modeling tools, time-varying simulations, and …