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An interactive out-of-core rendering framework for visualizing massively complex models
With the tremendous advances in both hardware capabilities and rendering algorithms,
rendering performance is steadily increasing. Even consumer graphics hardware can render …
rendering performance is steadily increasing. Even consumer graphics hardware can render …
Ten CAD challenges
DJ Kasik, W Buxton… - IEEE Computer Graphics …, 2005 - ieeexplore.ieee.org
We discuss the significant technical challenges facing the CAD industry and research
community and present an approach to address these issues. The key component of all …
community and present an approach to address these issues. The key component of all …
Out-of-core rendering of massive geometric environments
G Varadhan, D Manocha - IEEE Visualization, 2002. VIS 2002., 2002 - ieeexplore.ieee.org
We present an external memory algorithm for fast display of very large and complex
geometric environments. We represent the model using a scene graph and employ different …
geometric environments. We represent the model using a scene graph and employ different …
Interactive ray tracing on commodity PC clusters: State of the art and practical applications
Due to its practical significance and its high degree of parallelism, ray tracing has always
been an attractive target for research in parallel processing. With recent advances in both …
been an attractive target for research in parallel processing. With recent advances in both …
Non-invasive interactive visualization of dynamic architectural environments
C Niederauer, M Houston, M Agrawala… - Proceedings of the …, 2003 - dl.acm.org
We present a system for interactively producing exploded views of 3D architectural
environments such as multi-story buildings. These exploded views allow viewers to …
environments such as multi-story buildings. These exploded views allow viewers to …
Quick-VDR: Out-of-core view-dependent rendering of gigantic models
We present a novel approach for interactive view-dependent rendering of massive models.
Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core …
Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core …
Towards the use of cad models in VR applications
A Raposo, ETL Corseuil, GN Wagner… - Proceedings of the …, 2006 - dl.acm.org
One of the main objectives of the engineering departments of large industries is the
construction of integrated information systems to control their projects, offering resources for …
construction of integrated information systems to control their projects, offering resources for …
Spectral graph-theoretic approach to 3D mesh watermarking
We propose a robust and imperceptible spectral watermarking method for high rate
embedding of a watermark into 3D polygonal meshes. Our approach consists of four main …
embedding of a watermark into 3D polygonal meshes. Our approach consists of four main …
Interactive visibility culling in complex environments using occlusion-switches
We present occlusion-switches for interactive visibility culling in complex 3D environments.
An occlusion-switch consists of two GPUs (graphics processing units) and each GPU is used …
An occlusion-switch consists of two GPUs (graphics processing units) and each GPU is used …
dpvs: An occlusion culling system for massive dynamic environments
T Aila, V Miettinen - IEEE Computer graphics and Applications, 2004 - ieeexplore.ieee.org
A platform-independent occlusion culling library for dynamic environments, dPVS, can
benefit such applications as CAD and modeling tools, time-varying simulations, and …
benefit such applications as CAD and modeling tools, time-varying simulations, and …