To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning

ME Portman, A Natapov… - … , Environment and Urban …, 2015 - Elsevier
The use of virtual reality has its roots in visual communication science but disparate
mechanisms and applications set it apart from the many tools of visualization. This paper …

A review: investigation of augmented reality–BIM benefits in design process in AEC industry

SH Al-Dhaimesh, N Taib - Informatica, 2023 - informatica.si
Abstract The industry of Architecture, Engineering, Construction, has long been known as
dynamic and complicated. A Growing demands on building projects in areas such as safety …

Applying immersive virtual reality for remote teaching architectural history

CS Chan, J Bogdanovic, V Kalivarapu - Education and Information …, 2022 - Springer
Abstract Immersive Virtual Reality (IVR) consists of artificial computer-generated
environments allowing a user to perceive the sensation of being present and interact in an …

Virtual and augmented reality in architectural design and education

J Milovanovic, G Moreau, D Siret… - … conference, CAAD futures …, 2017 - hal.science
Virtual Reality and Augmented Reality research in the architecture field show a variety of
possible uses of systems to accompany designers, laymen and decision makers in their …

Understanding the effects of virtual reality system usage on spatial perception: The Potential impacts of immersive virtual reality on spatial design decisions

S Azarby, A Rice - Sustainability, 2022 - mdpi.com
The main component of any Virtual Reality (VR) system is the human user. The ways in
which a VR system shapes human experience can affect design outcomes. This research …

A virtual reality integrated design approach to improving occupancy information integrity for closing the building energy performance gap

S Niu, W Pan, Y Zhao - Sustainable cities and society, 2016 - Elsevier
The energy performance gap has been realized to be a significant barrier to achieving low
energy buildings. A predominant reason of the performance gap resides with the …

Mixed assessment of virtual serious games applied in architectural and urban design education

D Fonseca, J Cavalcanti, E Peña, V Valls… - Sensors, 2021 - mdpi.com
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms
for the teaching of architecture, construction, urban planning, and other derived areas, such …

Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems

VV Osadchyi, HY Chemerys, KP Osadcha, VS Kruhlyk… - 2020 - elibrary.kdpu.edu.ua
The article is devoted to actual problem of using modern ICT tools to increase the level of
efficiency of the educational process. The current state and relevance of the use of …

Usability of WebXR visualizations in urban planning

M Rzeszewski, M Orylski - ISPRS International Journal of Geo-Information, 2021 - mdpi.com
Extended reality (XR) technology is increasingly often considered in practical applications
related to urban planning and smart city management. It offers many advantages as a new …

Built environment evaluation in virtual reality environments—a cognitive neuroscience approach

M Hu, J Roberts - Urban Science, 2020 - mdpi.com
To date, the predominant tools for the evaluation of built environment quality and impact
have been surveys, scorecards, or verbal comments—approaches that rely upon user …