The impact of technology on people with autism spectrum disorder: a systematic literature review

K Valencia, C Rusu, D Quiñones, E Jamet - Sensors, 2019 - mdpi.com
People with autism spectrum disorder (ASD) tend to enjoy themselves and be engaged
when interacting with computers, as these interactions occur in a safe and trustworthy …

Technology-facilitated diagnosis and treatment of individuals with autism spectrum disorder: An engineering perspective

X Liu, Q Wu, W Zhao, X Luo - Applied Sciences, 2017 - mdpi.com
The rapid development of computer and robotic technologies in the last decade is giving
hope to perform earlier and more accurate diagnoses of the Autism Spectrum Disorder …

[HTML][HTML] MAthE the game: A serious game for education and training in news verification

A Katsaounidou, L Vrysis, R Kotsakis, C Dimoulas… - Education …, 2019 - mdpi.com
During the last years, there has been a growing multidisciplinary interest in alternative
educational approaches, such as serious games, aiming at enhancing thinking skills and …

Towards a serious games design framework for people with intellectual disability or autism spectrum disorder

S Tsikinas, S **nogalos - Education and Information Technologies, 2020 - Springer
Designing serious games (SGs) for people with intellectual disability (ID) and autism
spectrum disorder (ASD), requires proper planning and decision making. In this article, a …

A systematic review of modalities in computer-based interventions (CBIs) for language comprehension and decoding skills of children with autism spectrum disorder …

K Khowaja, SS Salim, A Asemi, S Ghulamani… - Universal Access in the …, 2020 - Springer
This paper presents a systematic review of the literature on the modalities used in computer-
based interventions (CBIs) and the impact of using these interventions in the learning …

[HTML][HTML] Elementos fundamentais para o design de jogos digitais com o foco no treino de competências e habilidades de estudantes com transtorno do espectro …

GS Araújo, MO Seabra Junior - Revista Brasileira de Estudos …, 2021 - SciELO Brasil
Os jogos digitais como recursos de tecnologia assistiva têm apresentado significativos
resultados em meio à educação inclusiva, no que se espera de estímulos e respostas nas …

[HTML][HTML] Using gamification to improve the education quality of children with autism

AA Navan, A Khaleghi - Revista científica, 2020 - scielo.org.co
This study was conducted with a pre-test-post-test design with a control group in which
participants were divided into two experimental (ten persons) and control (ten persons) …

Autismo y rol del docente en el aula de motricidad en educación infantil

PA Rodríguez, JER Fernández… - EmásF: revista digital …, 2018 - dialnet.unirioja.es
Estudios recientes nos dicen que aproximadamente 1 de cada 68 niños ha sido identificado
con Trastorno del Espectro Autista (TEA), siendo su presencia cada día más habitual en las …

Application of technology to social communication impairment in childhood and adolescence

AT Wieckowski, SW White - Neuroscience & Biobehavioral Reviews, 2017 - Elsevier
Social communication impairment has been implicated in various mental health disorders.
The primary aim of this review paper is to summarize the extant research on the …

Design guidelines for serious games targeted to people with autism

S Tsikinas, S **nogalos - Smart education and e-learning 2019, 2019 - Springer
Serious games (SG) have been successfully included in special education to enhance
existing teaching methods. In particular, researchers have developed serious games to …