Presence and cybersickness in virtual reality are negatively related: a review

S Weech, S Kenny, M Barnett-Cowan - Frontiers in psychology, 2019 - frontiersin.org
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will
be essential to develop an understanding of how to maximize the desirable experience of …

A survey of presence and related concepts

R Skarbez, FP Brooks, Jr, MC Whitton - ACM computing surveys (CSUR), 2017 - dl.acm.org
The presence construct, most commonly defined as the sense of “being there,” has driven
research and development of virtual environments (VEs) for decades. Despite that, there is …

Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies

G Tieri, G Morone, S Paolucci, M Iosa - Expert review of medical …, 2018 - Taylor & Francis
Introduction: Over recent decades many researchers and clinicians have started to use
Virtual Reality (VR) as a new technology for implementing innovative rehabilitation …

Defining immersion: Literature review and implications for research on immersive audiovisual experiences

S Agrawal, A Simon, S Bech, K Bærentsen… - Journal of Audio …, 2019 - orbit.dtu.dk
The use of the term 'immersion'to describe a multitude of varying experiences in the absence
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …

Questionnaire measures and physiological correlates of presence: A systematic review

S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
The published literature has produced several definitions for the sense of presence in a
simulated environment, as well as various methods for measuring it. The variety of …

Технологии виртуальной реальности: методологические аспекты, достижения и перспективы

ЮП Зинченко, ГЯ Меньшикова… - Национальный …, 2010 - cyberleninka.ru
Рассмотрены возможности применения систем виртуальной реальности (ВР) в
области экспериментальной психологии. Обсуждаются их отличительные особенности …

Flow and immersion in video games: The aftermath of a conceptual challenge

L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …

[HTML][HTML] Immersive virtual reality for pediatric pain

AS Won, J Bailey, J Bailenson, C Tataru, IA Yoon… - Children, 2017 - mdpi.com
Children must often endure painful procedures as part of their treatment for various medical
conditions. Those with chronic pain endure frequent or constant discomfort in their daily …

An interoceptive predictive coding model of conscious presence

AK Seth, K Suzuki, HD Critchley - Frontiers in psychology, 2012 - frontiersin.org
We describe a theoretical model of the neurocognitive mechanisms underlying conscious
presence and its disturbances. The model is based on interoceptive prediction error and is …

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice

E Southgate, SP Smith, C Cividino, S Saxby… - International Journal of …, 2019 - Elsevier
Increasing numbers of children and young people are experiencing immersive virtual reality
as part of leisure and schooling. Immersive virtual reality mediated through head-mounted …