[HTML][HTML] Screening and assessment tools for gaming disorder: A comprehensive systematic review

DL King, SR Chamberlain, N Carragher… - Clinical psychology …, 2020 - Elsevier
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a
significant milestone for the field. However, the optimal measurement approaches for GD are …

Gambling disorder

MN Potenza, IM Balodis, J Derevensky… - Nature reviews Disease …, 2019 - nature.com
Gambling disorder is characterized by a persistent, recurrent pattern of gambling that is
associated with substantial distress or impairment. The prevalence of gambling disorder has …

[HTML][HTML] Gaming disorder: A summary of its characteristics and aetiology

O Király, P Koncz, MD Griffiths, Z Demetrovics - Comprehensive Psychiatry, 2023 - Elsevier
The emergence, development, and maintenance of gaming disorder (GD) is the result of an
interplay between gaming-related factors, individual factors, and environmental factors …

Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions

GA Brooks, L Clark - Addictive behaviors, 2019 - Elsevier
Loot boxes are virtual goods in video games that produce randomly-generated in-game
rewards, and have attracted scrutiny because of a resemblance to gambling. This study tests …

Adolescents and loot boxes: Links with problem gambling and motivations for purchase

D Zendle, R Meyer, H Over - Royal Society open science, 2019 - royalsocietypublishing.org
Loot boxes are items in video games that can be paid for with real-world money but contain
randomized contents. Many games that feature loot boxes are played by adolescents …

The relationship of loot box purchases to problem video gaming and problem gambling

W Li, D Mills, L Nower - Addictive behaviors, 2019 - Elsevier
Loot boxes are virtual items in many video games that let players “gamble” on an item of
chance. Loot boxes bring an element of gambling into video games, which might prime …

[HTML][HTML] The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review

E Gibson, MD Griffiths, F Calado, A Harris - Computers in Human Behavior, 2022 - Elsevier
Background Micro-transactions are an increasingly popular form of monetisation for
videogame companies. The similarities between specific micro-transaction types and forms …

Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

SG Spicer, LL Nicklin, M Uther, J Lloyd… - New Media & …, 2022 - journals.sagepub.com
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to
similarities with gambling, they have come under increasing scrutiny from media, academics …

[HTML][HTML] The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults

GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box
engagement and problem gambling, but the causal connections are unknown. This …

The prevalence of loot boxes in mobile and desktop games

D Zendle, R Meyer, P Cairns, S Waters, N Ballou - Addiction, 2020 - Wiley Online Library
Abstract Background and Aims Loot boxes are items in video games that may be bought for
real‐world money but provide randomized rewards. Formal similarities between loot boxes …