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The pandemic shift to remote learning under resource constraints
The COVID-19 pandemic has forced the transition of workflows across sectors to digital
platforms. In education settings, stakeholders previously reluctant to integrate computing …
platforms. In education settings, stakeholders previously reluctant to integrate computing …
Gamification for development: a case of collaborative learning in Sri Lankan primary schools
Mobile applications and gamification approaches have the potential to provide a better
learning experience to children. However, these practices are rarely applied in the …
learning experience to children. However, these practices are rarely applied in the …
Crystallize: An immersive, collaborative game for second language learning
G Culbertson, E Andersen, W White, D Zhang… - Proceedings of the 19th …, 2016 - dl.acm.org
Learning a second language is challenging. Becoming fluent requires learning contextual
information about how language should be used as well as word meanings and grammar …
information about how language should be used as well as word meanings and grammar …
Overcoming socio-technical challenges for cross-cultural collaborative applications
Our research focuses on facilitating access to cross-cultural collaborative applications for
schoolchildren. In this paper, we present two user studies with students from an …
schoolchildren. In this paper, we present two user studies with students from an …
Who Changed the Destiny of Rural Students, and How?: Unpacking ICT-Mediated Remote Education in Rural China
Y Sun, X Zhu, X Zhou, B Yao, K Zhang, D Wang… - ar** regions
We present a study of using embodied health information system for develo** regions
focusing on users not familiar with technology. We designed and developed a health …
focusing on users not familiar with technology. We designed and developed a health …