The pandemic shift to remote learning under resource constraints

P Ravi, A Ismail, N Kumar - Proceedings of the ACM on Human …, 2021 - dl.acm.org
The COVID-19 pandemic has forced the transition of workflows across sectors to digital
platforms. In education settings, stakeholders previously reluctant to integrate computing …

Gamification for development: a case of collaborative learning in Sri Lankan primary schools

T Halloluwa, D Vyas, H Usoof… - Personal and Ubiquitous …, 2018 - Springer
Mobile applications and gamification approaches have the potential to provide a better
learning experience to children. However, these practices are rarely applied in the …

Crystallize: An immersive, collaborative game for second language learning

G Culbertson, E Andersen, W White, D Zhang… - Proceedings of the 19th …, 2016 - dl.acm.org
Learning a second language is challenging. Becoming fluent requires learning contextual
information about how language should be used as well as word meanings and grammar …

Overcoming socio-technical challenges for cross-cultural collaborative applications

S Sharma, P Kallioniemi, T Heimonen… - Proceedings of the 17th …, 2018 - dl.acm.org
Our research focuses on facilitating access to cross-cultural collaborative applications for
schoolchildren. In this paper, we present two user studies with students from an …

Who Changed the Destiny of Rural Students, and How?: Unpacking ICT-Mediated Remote Education in Rural China

Y Sun, X Zhu, X Zhou, B Yao, K Zhang, D Wang… - ar** regions
S Sharma, S Srivastava, K Sorathia… - Proceedings of the 18th …, 2014 - dl.acm.org
We present a study of using embodied health information system for develo** regions
focusing on users not familiar with technology. We designed and developed a health …