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Unified particle physics for real-time applications
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …
connected by constraints as our fundamental building block allows us to treat contact and …
Continuum foam: A material point method for shear-dependent flows
We consider the simulation of dense foams composed of microscopic bubbles, such as
shaving cream and whipped cream. We represent foam not as a collection of discrete …
shaving cream and whipped cream. We represent foam not as a collection of discrete …
Liquid splash modeling with neural networks
This paper proposes a new data‐driven approach to model detailed splashes for liquid
simulations with neural networks. Our model learns to generate small‐scale splash detail for …
simulations with neural networks. Our model learns to generate small‐scale splash detail for …
Multiple-fluid SPH simulation using a mixture model
This article presents a versatile and robust SPH simulation approach for multiple-fluid flows.
The spatial distribution of different phases or components is modeled using the volume …
The spatial distribution of different phases or components is modeled using the volume …
Lagrangian neural style transfer for fluids
Artistically controlling the shape, motion and appearance of fluid simulations pose major
challenges in visual effects production. In this paper, we present a neural style transfer …
challenges in visual effects production. In this paper, we present a neural style transfer …
[HTML][HTML] Modern scientific visualizations on the web
Modern scientific visualization is web-based and uses emerging technology such as WebGL
(Web Graphics Library) and WebGPU for three-dimensional computer graphics and WebXR …
(Web Graphics Library) and WebGPU for three-dimensional computer graphics and WebXR …
Ships, splashes, and waves on a vast ocean
The simulation of large open water surface is challenging using a uniform volumetric
discretization of the Navier-Stokes equations. Simulating water splashes near moving …
discretization of the Navier-Stokes equations. Simulating water splashes near moving …
Interactive liquid splash modeling by user sketches
Splashing is one of the most fascinating liquid phenomena in the real world and it is favored
by artists to create stunning visual effects, both statically and dynamically. Unfortunately, the …
by artists to create stunning visual effects, both statically and dynamically. Unfortunately, the …
Synthetic river flow videos for evaluating image‐based velocimetry methods
G Bodart, J Le Coz, M Jodeau… - Water Resources …, 2022 - Wiley Online Library
Various image‐based velocimetry methods have been developed and increasingly used for
surface velocity and discharge measurements in rivers. Their evaluation is challenging as in …
surface velocity and discharge measurements in rivers. Their evaluation is challenging as in …
Surface turbulence for particle-based liquid simulations
We present a method to increase the apparent resolution of particle-based liquid
simulations. Our method first outputs a dense, temporally coherent, regularized point set …
simulations. Our method first outputs a dense, temporally coherent, regularized point set …