[ספר][B] Handbook of research on educational communications and technology: a project of the association for educational communications and technology

D Jonassen, MJ Spector, M Driscoll, MD Merrill… - 2008‏ - api.taylorfrancis.com
Early in 2005, Phil Harris, Executive Director of the Association of Educational
Communications and Technology, approached Mike Spector and asked if he would like to …

[ספר][B] Creativity and art: Three roads to surprise

MA Boden - 2010‏ - books.google.com
Margaret Boden presents a series of essays in which she explores the nature of creativity in
a wide range of art forms. Creativity in general is the generation of novel, surprising, and …

[PDF][PDF] Adaptive educational systems

VJ Shute, D Zapata-Rivera - Adaptive technologies for training …, 2012‏ - researchgate.net
This paper elaborates on the need for adaptive educational systems, describes an evidence-
based, four-process framework for analyzing adaptive educational systems, and reviews …

A survey of motivation frameworks for intelligent systems

N Hawes - Artificial Intelligence, 2011‏ - Elsevier
The ability to achieve oneʼs goals is a defining characteristic of intelligent behaviour. A
great many existing theories, systems and research programmes address the problems …

[ספר][B] Principles of synthetic intelligence PSI: an architecture of motivated cognition

J Bach - 2009‏ - books.google.com
From the Foreword:" In this book Joscha Bach introduces Dietrich Dorner's PSI architecture
and Joscha's implementation of the MicroPSI architecture. These architectures and their …

Computational experiments meet large language model based agents: A survey and perspective

Q Ma, X Xue, D Zhou, X Yu, D Liu, X Zhang… - arxiv preprint arxiv …, 2024‏ - arxiv.org
Computational experiments have emerged as a valuable method for studying complex
systems, involving the algorithmization of counterfactuals. However, accurately representing …

[ספר][B] Artificial intelligence for computer games: an introduction

JD Funge - 2004‏ - taylorfrancis.com
Learn to make games that are more fun and engaging! Building on fundamental principles of
Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with …

Is metabolism necessary?

MA Boden - The British Journal for the Philosophy of …, 1999‏ - journals.uchicago.edu
Metabolism is a criterion of life. Three senses are distinguished. The weakest allows strong
A-Life: virtual creatures having physical existence in computer electronics, but not bodies …

[ספר][B] Emotions in humans and artifacts

R Trappl, P Petta, S Payr - 2002‏ - books.google.com
Emotions: from brain research to computer game development/Robert Trappl/-A theory of
emotion, its functions, and its adaptive value/Edmund T. Rolls/-How many separately …

[PDF][PDF] Varieties of affect and the CogAff architecture schema

A Sloman - Proceedings of the AISB'01 symposium on emotions …, 2001‏ - cogaffarchive.org
Eg “believable” behaviour in constrained contexts could be the product of widely different
models, including at one extreme very large, hand-coded lookup tables specifying what to …