Languages of games and play: A systematic map** study
R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
[HTML][HTML] Managing the plot structure of character-based interactive narratives in games
The use of narrative generation methods in games is a complex challenge that involves
multiple problems of plot-based processes integrated with character-based methods …
multiple problems of plot-based processes integrated with character-based methods …
Review of the use of AI techniques in serious games: Decision making and machine learning
The video game market has become an established and ever-growing global industry. The
health of the video and computer games industry, together with the variety of genres and …
health of the video and computer games industry, together with the variety of genres and …
Modeling games with petri nets
M Araújo - Proceedings of DiGRA 2009 Conference: Breaking …, 2009 - dl.digra.org
This paper describes an alternate approach to the modeling of game systems and game
flow with Petri nets. Modeling languages usually used in this area are of limited efficiency …
flow with Petri nets. Modeling languages usually used in this area are of limited efficiency …
The prose storyboard language: A tool for annotating and directing movies
The prose storyboard language is a formal language for describing movies shot by shot,
where each shot is described with a unique sentence. The language uses a simple syntax …
where each shot is described with a unique sentence. The language uses a simple syntax …
[PDF][PDF] Controlling narrative time in interactive storytelling
Narrative time has an important role to play in Interactive Storytelling (IS). The prevailing
approach to controlling narrative time has been to use implicit models that allow only limited …
approach to controlling narrative time has been to use implicit models that allow only limited …
[PDF][PDF] The prose storyboard language: A tool for annotating and directing movies (version 2.0, revised and illustrated edition)
The prose storyboard language is a formal language for describing movies shot by shot,
where each shot is described with a unique sentence. The language uses a simple syntax …
where each shot is described with a unique sentence. The language uses a simple syntax …
Robust and authorable multiplayer storytelling experiences
Interactive narrative systems attempt to tell stories to players capable of changing the
direction and/or outcome of the story. Despite the growing importance of multiplayer social …
direction and/or outcome of the story. Despite the growing importance of multiplayer social …
Automatic generation of game level solutions as storyboards
Game programmers rely on artificial intelligence techniques to encode characters' behaviors
initially specified by game designers. Although significant efforts have been made to assist …
initially specified by game designers. Although significant efforts have been made to assist …
Scénarisation d'environnements virtuels: vers un équilibre entre contrôle, cohérence et adaptabilité
C Barot - 2014 - theses.hal.science
Ces travaux traitent de la scénarisation d'environnements virtuels, définie comme la
spécification des déroulements possibles ou souhaitables d'une simulation, et la mise en …
spécification des déroulements possibles ou souhaitables d'une simulation, et la mise en …