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A privacy-preserving approach to streaming eye-tracking data
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …
critical applications are being enabled, there are significant possibilities for violating user …
Human–virtual character interaction: Toward understanding the influence of haptic feedback
In this study, we compare haptic feedback and nonhaptic feedback conditions in which
virtual characters bump into the participant who is immersed in a virtual environment. A …
virtual characters bump into the participant who is immersed in a virtual environment. A …
Fixationnet: Forecasting eye fixations in task-oriented virtual environments
Human visual attention in immersive virtual reality (VR) is key for many important
applications, such as content design, gaze-contingent rendering, or gaze-based interaction …
applications, such as content design, gaze-contingent rendering, or gaze-based interaction …
Eye-gaze activity in crowds: impact of virtual reality and density
When we are walking in crowds, we mainly use visual information to avoid collisions with
other pedestrians. Thus, gaze activity should be considered to better understand interactions …
other pedestrians. Thus, gaze activity should be considered to better understand interactions …
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures
In computer animation, the creation of believable and engaging virtual characters has been
a long-lasting endeavour. While researchers investigated several aspects of character …
a long-lasting endeavour. While researchers investigated several aspects of character …
Toward understanding the effects of virtual character appearance on avoidance movement behavior
This virtual reality study was conducted to assess the impact of the appearance of virtual
characters on the avoidance movement behavior of participants. Five experimental …
characters on the avoidance movement behavior of participants. Five experimental …
Locomote–a framework for classification of natural locomotion in vr by task, technique and modality
Virtual reality (VR) research has provided overviews of locomotion techniques, how they
work, their strengths and overall user experience. Considerable research has investigated …
work, their strengths and overall user experience. Considerable research has investigated …
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd
The aim of our study was to investigate whether different tactile feedback conditions could
affect the behavior of participants who were instructed to walk within a virtual reality …
affect the behavior of participants who were instructed to walk within a virtual reality …
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
We investigated the movement behavior of participants walking within a virtual crowd in an
immersive virtual environment. We investigated three different parameters that characterize …
immersive virtual environment. We investigated three different parameters that characterize …