A privacy-preserving approach to streaming eye-tracking data

B David-John, D Hosfelt, K Butler… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …

Human–virtual character interaction: Toward understanding the influence of haptic feedback

C Krogmeier, C Mousas… - Computer Animation and …, 2019 - Wiley Online Library
In this study, we compare haptic feedback and nonhaptic feedback conditions in which
virtual characters bump into the participant who is immersed in a virtual environment. A …

Fixationnet: Forecasting eye fixations in task-oriented virtual environments

Z Hu, A Bulling, S Li, G Wang - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Human visual attention in immersive virtual reality (VR) is key for many important
applications, such as content design, gaze-contingent rendering, or gaze-based interaction …

Eye-gaze activity in crowds: impact of virtual reality and density

F Berton, L Hoyet, AH Olivier, J Bruneau… - … IEEE conference on …, 2020 - ieeexplore.ieee.org
When we are walking in crowds, we mainly use visual information to avoid collisions with
other pedestrians. Thus, gaze activity should be considered to better understand interactions …

Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures

Y Patotskaya, L Hoyet, AH Olivier, J Pettré… - Computers & Graphics, 2023 - Elsevier
In computer animation, the creation of believable and engaging virtual characters has been
a long-lasting endeavour. While researchers investigated several aspects of character …

Toward understanding the effects of virtual character appearance on avoidance movement behavior

C Mousas, A Koilias, B Rekabdar, D Kao… - 2021 IEEE virtual …, 2021 - ieeexplore.ieee.org
This virtual reality study was conducted to assess the impact of the appearance of virtual
characters on the avoidance movement behavior of participants. Five experimental …

Locomote–a framework for classification of natural locomotion in vr by task, technique and modality

C Croucher, W Powell, B Stevens… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Virtual reality (VR) research has provided overviews of locomotion techniques, how they
work, their strengths and overall user experience. Considerable research has investigated …

Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character

C Mousas, D Kao, A Koilias, B Rekabdar - The Visual Computer, 2021 - Springer
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …

I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd

A Koilias, C Mousas… - … Animation and Virtual …, 2020 - Wiley Online Library
The aim of our study was to investigate whether different tactile feedback conditions could
affect the behavior of participants who were instructed to walk within a virtual reality …

Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior

A Koilias, MG Nelson… - … and Virtual Worlds, 2020 - Wiley Online Library
We investigated the movement behavior of participants walking within a virtual crowd in an
immersive virtual environment. We investigated three different parameters that characterize …