Measuring vection: A review and critical evaluation of different methods for quantifying illusory self-motion
The sensation of self-motion in the absence of physical motion, known as vection, has been
scientifically investigated for over a century. As objective measures of, or physiological …
scientifically investigated for over a century. As objective measures of, or physiological …
A systematic review and meta-analysis on the use of tactile stimulation in vection research
Vection is classically defined as the illusory perception of self-motion induced via visual
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …
Enhancing virtual walking sensation using self-avatar in first-person perspective and foot vibrations
Walking is a fundamental physical activity in humans. Various virtual walking systems have
been developed using treadmill or leg-support devices. Using optic flow, foot vibrations …
been developed using treadmill or leg-support devices. Using optic flow, foot vibrations …
[HTML][HTML] Virtual training leads to physical, cognitive and neural benefits in healthy adults
Physical activity, such as high-intensity intermittent aerobic exercise (HIE), can improve
executive functions. Although performing strength or aerobic training might be problematic …
executive functions. Although performing strength or aerobic training might be problematic …
Inducing self-motion sensations with haptic feedback: state-of-the-art and perspectives on “haptic motion”
While virtual reality applications flourish, there is a growing need for technological solutions
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …
Flying dreams stimulated by an immersive virtual reality task
Despite a high prevalence and broad interest in flying dreams, these exceptional
experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom …
experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom …
Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality
The illusory experience of self-motion known as vection, is a multisensory phenomenon
relevant to self-motion processes. While some studies have shown that neck muscle …
relevant to self-motion processes. While some studies have shown that neck muscle …
To use or not to use viewpoint oscillations when walking in VR? State of the art and perspectives
Viewpoint oscillations are periodic changes in the position and/or orientation of the point of
view in a virtual environment. They can be implemented in Virtual Reality (VR) walking …
view in a virtual environment. They can be implemented in Virtual Reality (VR) walking …
Effect of vibrations on impression of walking and embodiment with first-and third-person avatar
We investigate how underfoot vibrotactile feedback can be used to increase the impression
of walking and embodiment of static users represented by a first-or third-person avatar. We …
of walking and embodiment of static users represented by a first-or third-person avatar. We …
Pseudo-sensation of walking generated by passive whole-body motions in heave and yaw directions
Walking is an innate human behavior that propels the body forward. Recent studies have
investigated the creation of a walking sensation wherein, the body neither moves nor is …
investigated the creation of a walking sensation wherein, the body neither moves nor is …