A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

A survey of smooth vector graphics: Recent advances in representation, creation, rasterization and image vectorization

X Tian, T Günther - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
The field of smooth vector graphics explores the representation, creation, rasterization, and
automatic generation of light-weight image representations, frequently used for scalable …

[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

Terrain generation using procedural models based on hydrology

JD Génevaux, É Galin, E Guérin, A Peytavie… - ACM Transactions on …, 2013 - dl.acm.org
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …

Large scale terrain generation from tectonic uplift and fluvial erosion

G Cordonnier, J Braun, MP Cani… - Computer Graphics …, 2016 - Wiley Online Library
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …

Freeform vector graphics with controlled thin-plate splines

M Finch, J Snyder, H Hoppe - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
Recent work defines vector graphics using diffusion between colored curves. We explore
higher-order fairing to enable more natural interpolation and greater expressive control …

Parallel, realistic and controllable terrain synthesis

J Gain, B Merry, P Marais - Computer Graphics Forum, 2015 - Wiley Online Library
The challenge in terrain synthesis for virtual environments is to provide a combination of
precise user control over landscape form, with interactive response and visually realistic …

Sparse representation of terrains for procedural modeling

E Guérin, J Digne, E Galin… - Computer Graphics …, 2016 - Wiley Online Library
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …

Terrain modelling from feature primitives

JD Génevaux, E Galin, A Peytavie… - Computer Graphics …, 2015 - Wiley Online Library
We introduce a compact hierarchical procedural model that combines feature‐based
primitives to describe complex terrains with varying level of detail. Our model is inspired by …