[PDF][PDF] A Review of Virtual Reality Applications in an Educational Domain.

G Al Farsi, AM Yusof, A Romli… - … Journal of Interactive …, 2021 - researchgate.net
The use of virtual reality (VR) applications has grown tremendously in recent years. This
paper focuses on the review of existing virtual reality applications in higher educational …

Psychosocial impacts of mobile game on K12 students and trend exploration for future educational mobile games

Y Li, Z Xu, Y Hao, P **ao, J Liu - Frontiers in Education, 2022 - frontiersin.org
Due to the popularity and advancement of 4G/5G networks, mobile games have already
currently become profitable tools for major internet platforms. These games are even refined …

Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning

S Papadakis, AE Kiv, H Kravtsov… - Joint Proceedings of …, 2023 - lib.iitta.gov.ua
The article presents the proceedings of two workshops: Cloud-based Smart Technologies
for Open Education Workshop (CSTOE 2022) and Illia O. Teplytskyi Workshop on Computer …

Persuasive design-related motivators, ability factors and prompts in early childhood apps: A content analysis

SR Mallawaarachchi, A Tieppo, M Hooley… - Computers in Human …, 2023 - Elsevier
Despite the increasing rates of early childhood smartphone and tablet use and the possible
link to engagement-promoting persuasive digital environment design, there has been limited …

Evaluating popular STEM applications for young children

AS Konca, B Izci, A Simsar - European early childhood education …, 2024 - Taylor & Francis
ABSTRACT Science, Technology, Engineering, and Mathematics (STEM) has received
widespread attention worldwide and technology companies designed educational …

Preschool and early primary school age children learning of computational thinking through the use of asynchronous learning environments in the age of Covid-19

E Skaraki, F Kolokotronis - Advances in Mobile Learning Educational …, 2022 - syncsci.com
This current study aims to examine through a literature review whether children of preschool
and early primary school age can be taught distance computational thinking (CT) through …

Classification and evaluation of educational apps for early childhood: Security matters

J Vaiopoulou, S Papadakis, E Sifaki… - Education and …, 2023 - Springer
This study explored certain popular educational apps' vital characteristics and potential
profiles (n1= 50) for kindergarten kids. The profile analysis involved a categorization …

Why this app: Can a video‐based intervention help parents identify quality educational apps?

HA Pearson, A Montazami… - British Journal of …, 2023 - Wiley Online Library
Researchers recommend that parents look for five benchmarks as indicators of quality
educational apps (ie, scaffolding, curriculum, development team, feedback, learning theory) …

Get that app!: Examining parental evaluations of numeracy apps

N Urquhart, J Lee, E Wood - Journal of Research in Childhood …, 2024 - Taylor & Francis
The accessibility of mobile technologies opens a new world of possibilities for parents to
support their children's learning through game-based numeracy apps. Carefully designed …

Improving the creative thinking ability of junior high school students through GeoGebra assisted learning community in mathematics.

AO Samura, D Juandi, AM Said… - International Journal of …, 2021 - search.ebscohost.com
Learning Community is closely related to learning through community services, ICT, and
other learning communities. GeoGebra is an interactive mathematics software for learning …