[PDF][PDF] A Review of Virtual Reality Applications in an Educational Domain.
G Al Farsi, AM Yusof, A Romli… - … Journal of Interactive …, 2021 - researchgate.net
The use of virtual reality (VR) applications has grown tremendously in recent years. This
paper focuses on the review of existing virtual reality applications in higher educational …
paper focuses on the review of existing virtual reality applications in higher educational …
Psychosocial impacts of mobile game on K12 students and trend exploration for future educational mobile games
Y Li, Z Xu, Y Hao, P **ao, J Liu - Frontiers in Education, 2022 - frontiersin.org
Due to the popularity and advancement of 4G/5G networks, mobile games have already
currently become profitable tools for major internet platforms. These games are even refined …
currently become profitable tools for major internet platforms. These games are even refined …
Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning
The article presents the proceedings of two workshops: Cloud-based Smart Technologies
for Open Education Workshop (CSTOE 2022) and Illia O. Teplytskyi Workshop on Computer …
for Open Education Workshop (CSTOE 2022) and Illia O. Teplytskyi Workshop on Computer …
Persuasive design-related motivators, ability factors and prompts in early childhood apps: A content analysis
Despite the increasing rates of early childhood smartphone and tablet use and the possible
link to engagement-promoting persuasive digital environment design, there has been limited …
link to engagement-promoting persuasive digital environment design, there has been limited …
Evaluating popular STEM applications for young children
ABSTRACT Science, Technology, Engineering, and Mathematics (STEM) has received
widespread attention worldwide and technology companies designed educational …
widespread attention worldwide and technology companies designed educational …
Preschool and early primary school age children learning of computational thinking through the use of asynchronous learning environments in the age of Covid-19
This current study aims to examine through a literature review whether children of preschool
and early primary school age can be taught distance computational thinking (CT) through …
and early primary school age can be taught distance computational thinking (CT) through …
Classification and evaluation of educational apps for early childhood: Security matters
This study explored certain popular educational apps' vital characteristics and potential
profiles (n1= 50) for kindergarten kids. The profile analysis involved a categorization …
profiles (n1= 50) for kindergarten kids. The profile analysis involved a categorization …
Why this app: Can a video‐based intervention help parents identify quality educational apps?
Researchers recommend that parents look for five benchmarks as indicators of quality
educational apps (ie, scaffolding, curriculum, development team, feedback, learning theory) …
educational apps (ie, scaffolding, curriculum, development team, feedback, learning theory) …
Get that app!: Examining parental evaluations of numeracy apps
N Urquhart, J Lee, E Wood - Journal of Research in Childhood …, 2024 - Taylor & Francis
The accessibility of mobile technologies opens a new world of possibilities for parents to
support their children's learning through game-based numeracy apps. Carefully designed …
support their children's learning through game-based numeracy apps. Carefully designed …
Improving the creative thinking ability of junior high school students through GeoGebra assisted learning community in mathematics.
AO Samura, D Juandi, AM Said… - International Journal of …, 2021 - search.ebscohost.com
Learning Community is closely related to learning through community services, ICT, and
other learning communities. GeoGebra is an interactive mathematics software for learning …
other learning communities. GeoGebra is an interactive mathematics software for learning …