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[HTML][HTML] Assessing digital self-efficacy: Review and scale development
Today, digitalization is affecting all areas of life, such as education or work. The competent
use of digital systems (esp. information and communication technologies [ICT]) has thus …
use of digital systems (esp. information and communication technologies [ICT]) has thus …
Internet gaming disorder in children and adolescents: a systematic review
FW Paulus, S Ohmann, A Von Gontard… - … Medicine & Child …, 2018 - Wiley Online Library
Aim Internet gaming disorder (IGD) is a serious disorder leading to and maintaining
pertinent personal and social impairment. IGD has to be considered in view of …
pertinent personal and social impairment. IGD has to be considered in view of …
Why are consumers following social media influencers on Instagram? Exploration of consumers' motives for following influencers and the role of materialism
Despite the ubiquity of social media influencers (SMIs) and the clear value they hold for
marketers, little is understood about the sociopsychological motives that drive consumers to …
marketers, little is understood about the sociopsychological motives that drive consumers to …
A meta-analysis of the problematic social media use and mental health
C Huang - International Journal of Social Psychiatry, 2022 - journals.sagepub.com
Background: Although previous meta-analyses were conducted to quantitatively synthesize
the relation between problematic social media (SM) use and mental health, they focused on …
the relation between problematic social media (SM) use and mental health, they focused on …
Social media engagement behavior: A framework for engaging customers through social media content
Purpose Organizations are investing heavily in social media yet have little understanding of
the effects of social media content on user engagement. This study aims to determine the …
the effects of social media content on user engagement. This study aims to determine the …
[HTML][HTML] Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective
Abstract The coronavirus disease 2019 (COVID-19) pandemic has impacted all aspects of
people's lives, including how we work, play, learn, exercise, and socialize. Virtual reality …
people's lives, including how we work, play, learn, exercise, and socialize. Virtual reality …
The uses and abuses of Facebook: A review of Facebook addiction
Background and aims Recent research suggests that use of social networking sites can be
addictive for some individuals. Due to the link between motivations for media use and the …
addictive for some individuals. Due to the link between motivations for media use and the …
A generalised adoption model for services: A cross-country comparison of mobile health (m-health)
Which antecedents affect the adoption by users is still often a puzzle for policy-makers.
Antecedents examined in this research include technological artefacts from the Unified …
Antecedents examined in this research include technological artefacts from the Unified …
The relationship between cell phone use and academic performance in a sample of US college students
The cell phone is ever-present on college campuses and is frequently used in settings
where learning occurs. This study assessed the relationship between cell phone use and …
where learning occurs. This study assessed the relationship between cell phone use and …
Using diffusion of innovation theory to understand the factors impacting patient acceptance and use of consumer e-health innovations: a case study in a primary care …
Abstract Background Consumer e-Health is a potential solution to the problems of
accessibility, quality and costs of delivering public healthcare services to patients. Although …
accessibility, quality and costs of delivering public healthcare services to patients. Although …