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The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review
Although in the recent study digital game-based learning (DGBL) has the potential to enable
new forms of learning, it remains unclear how DGBL applications can impact young …
new forms of learning, it remains unclear how DGBL applications can impact young …
Use of gamification and game-based learning in educating Generation Alpha
Children born after 2010 are labelled as members of Generation Alpha, who currently
pursue their primary education. Gamification and game-based learning methodologies have …
pursue their primary education. Gamification and game-based learning methodologies have …
Stimulating preschoolers' early literacy development using educational technology: A systematic literature review
GF Bautista, P Ghesquière, J Torbeyns - International Journal of Child …, 2024 - Elsevier
Research interest in the potential of educational technology to support young children as
they learn to read has significantly increased during the last decades. These studies …
they learn to read has significantly increased during the last decades. These studies …
Identification of reading difficulties by a digital game-based assessment technology
Computerized game-based assessment (GBA) system for screening reading difficulties may
provide substantial time and cost benefits over traditional paper-and-pencil assessment …
provide substantial time and cost benefits over traditional paper-and-pencil assessment …
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game
During the last decade, many governments and ed‐tech companies have demonstrated an
increased interest in digital personalised learning, which resulted in a variety of often game …
increased interest in digital personalised learning, which resulted in a variety of often game …