The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review

N Behnamnia, A Kamsin, MAB Ismail - Thinking Skills and Creativity, 2020 - Elsevier
Although in the recent study digital game-based learning (DGBL) has the potential to enable
new forms of learning, it remains unclear how DGBL applications can impact young …

Use of gamification and game-based learning in educating Generation Alpha

PA Fernando, HKS Premadasa - Educational Technology & Society, 2024 - JSTOR
Children born after 2010 are labelled as members of Generation Alpha, who currently
pursue their primary education. Gamification and game-based learning methodologies have …

Stimulating preschoolers' early literacy development using educational technology: A systematic literature review

GF Bautista, P Ghesquière, J Torbeyns - International Journal of Child …, 2024 - Elsevier
Research interest in the potential of educational technology to support young children as
they learn to read has significantly increased during the last decades. These studies …

Identification of reading difficulties by a digital game-based assessment technology

J Hautala, R Heikkilä, L Nieminen… - Journal of …, 2020 - journals.sagepub.com
Computerized game-based assessment (GBA) system for screening reading difficulties may
provide substantial time and cost benefits over traditional paper-and-pencil assessment …

The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game

D Debeer, S Vanbecelaere… - British Journal of …, 2021 - Wiley Online Library
During the last decade, many governments and ed‐tech companies have demonstrated an
increased interest in digital personalised learning, which resulted in a variety of often game …