40 years of cognitive architectures: core cognitive abilities and practical applications

I Kotseruba, JK Tsotsos - Artificial Intelligence Review, 2020 - Springer
In this paper we present a broad overview of the last 40 years of research on cognitive
architectures. To date, the number of existing architectures has reached several hundred …

A survey of cognitive architectures in the past 20 years

P Ye, T Wang, FY Wang - IEEE transactions on cybernetics, 2018 - ieeexplore.ieee.org
Building autonomous systems that achieve human level intelligence is one of the primary
objectives in artificial intelligence (AI). It requires the study of a wide range of functions …

Pogamut 3 can assist developers in building AI (not only) for their videogame agents

J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil… - Agents for games and …, 2009 - Springer
Many research projects oriented on control mechanisms of virtual agents in videogames
have emerged in recent years. However, this boost has not been accompanied with the …

Interfacing a cognitive agent platform with second life

S Ranathunga, S Cranefield, M Purvis - … AEGS 2011, Taipei, Taiwan, May 2 …, 2012 - Springer
Second Life is a popular multi-purpose online virtual world that provides a rich platform for
remote human interaction. It is increasingly being used as a simulation platform to model …

Identifying events taking place in Second Life virtual environments

S Ranathunga, S Cranefield… - Applied Artificial …, 2012 - Taylor & Francis
Second Life is one of the most popular multi-purpose online virtual worlds, which supports
applications in diversified areas relating to real-life activities. Moreover, it is possible to use …

A periphery of pogamut: From bots to agents and back again

J Gemrot, C Brom, T Plch - Agents for Games and Simulations II: Trends in …, 2011 - Springer
Despite virtual characters from 3D videogames–also called bots–seem to be close relatives
of intelligent software agents, the mechanisms of agent reasoning are only rarely applied in …

How to compare usability of techniques for the specification of virtual agents' behavior? An experimental pilot study with human subjects

J Gemrot, C Brom, J Bryson, M Bída - … , AEGS 2011, Taipei, Taiwan, May 2 …, 2012 - Springer
Reactive or dynamic planning is currently the dominant paradigm for controlling virtual
agents in 3D videogames. Various reactive planning techniques are employed in the …

Does high-level behavior specification tool make production of virtual agent behaviors better?

J Gemrot, Z Hlávka, C Brom - … AAMAS Workshop on Cognitive Agents for …, 2012 - Springer
Part of Academia's motivation for improving agent-based languages and architectures is the
hope that some of its solutions might be, one day, adopted by the videogame industry for …

[PDF][PDF] Believability Assessment and Modelling in Video Games

C Pacheco - 2024 - qmro.qmul.ac.uk
Artificial Intelligence remains one of the most sought after subjects in computer science to
this day. One of its subjects, and the focus of this thesis, is its application to video games as …

[PDF][PDF] Improving awareness of intelligent virtual agents

RADS Ranathunga, S Ranathunga - 2013 - Citeseer
Abstract Intelligent Virtual Agents (IVAs) are interactive characters controlled by software
agents that exhibit human-like qualities. When interacting with human participants in virtual …