Emotion recognition in immersive virtual reality: From statistics to affective computing
Emotions play a critical role in our daily lives, so the understanding and recognition of
emotional responses is crucial for human research. Affective computing research has mostly …
emotional responses is crucial for human research. Affective computing research has mostly …
The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology
C Boletsis - Multimodal Technologies and Interaction, 2017 - mdpi.com
The latest technical and interaction advancements that took place in the Virtual Reality (VR)
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …
VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques
The latest technical and interaction advancements within the virtual reality (VR) field have
marked a new era, not only for VR, but also for VR locomotion. In this era, well‐established …
marked a new era, not only for VR, but also for VR locomotion. In this era, well‐established …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Initial user-centered design of a virtual reality heritage system: Applications for digital tourism
Reality capture allows for the reconstruction, with a high accuracy, of the physical reality of
cultural heritage sites. Obtained 3D models are often used for various applications such as …
cultural heritage sites. Obtained 3D models are often used for various applications such as …
Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Literature review of locomotion techniques in virtual reality.
H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …
VR locomotion: walking> walking in place> arm swinging
PT Wilson, W Kalescky, A MacLaughlin… - Proceedings of the 15th …, 2016 - dl.acm.org
There are many methods of exploring an HMD-based virtual environment such as using a
game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The …
game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …
remap** spacetime or altering users' body representation, such as stretching the user's …
[PDF][PDF] Teleportation without Spatial Disorientation Using Optical Flow Cues.
Teleportation is a popular locomotion technique that lets users navigate beyond the confines
of limited available positional tracking space. Because it discontinuously translates the …
of limited available positional tracking space. Because it discontinuously translates the …