Serious games in cultural heritage: A review of practices and considerations in the design of location-based games

B DaCosta, C Kinsell - Education Sciences, 2022 - mdpi.com
The overwhelming growth and popularity of mobile devices and games have motivated
initiatives to explore mobile and augmented reality to bring the physical and virtual together …

[HTML][HTML] Literature review of location-based mobile games in education: challenges, impacts and opportunities

FR Ribeiro, A Silva, AP Silva, J Metrôlho - Informatics, 2021 - mdpi.com
With the universal use of mobile computing devices, there has been a notable increase in
the number of mobile applications developed for educational purposes. Gamification …

[BOOK][B] Geography education in the digital world

N Walshe, G Healy - 2020 - api.taylorfrancis.com
Geography Education in the Digital World draws on theory and practice to provide a critical
exploration of the role and practice of geography education within the digital world. It …

[HTML][HTML] Utilizing creative and critical thinking to build knowledge and comprehension through inquiry-based and art-based learning: A practical tool for teaching local …

M Ampartzaki - Pedagogy, Learning, and Creativity, 2023 - intechopen.com
Studying local history can be approached in a modern way that encourages young students
to utilize the methods and skills of a historian. This includes collecting, recording, comparing …

Location-based games for geography and environmental education

S Schaal - Geography education in the digital world, 2020 - taylorfrancis.com
The wide prevalence of mobile devices (MD) equipped with positioning technologies such
as GPS or WiFi fingerprinting has opened new avenues for multimedia applications in …

Gamification techniques capitalizing on state-of-the-art technologies

I Logothetis, AK Barianos, A Papadakis… - The digital folklore of …, 2022 - igi-global.com
Teachers incorporate gamification techniques and game-based learning (GBL) into the
learning material rapidly. Technological advancements on the world wide web have …

Leveraging Digital Tools for Immersive Gamified Learning in the Old City of Rhodes

I Sarlis, S Antonopoulou, M Antoniou… - 2024 IEEE Global …, 2024 - ieeexplore.ieee.org
In today's dynamic educational environment, gamification has emerged as a powerful
approach to captivate students and elevate their learning experiences. This paper aims to …

GeoMakeIt!: A Platform for Develo** Location Based Games

V Dimitriadis, P Oikonomou… - … on Semantic and …, 2020 - ieeexplore.ieee.org
Location based or pervasive games are played outdoors from users with GPS enabled
smartphone devices and involve physical visits of various geographical locations by the …

Dynamic Difficulty Adjustment in Audio Augmented Reality Games

F Giariskanis, Y Kritikos, E Protopapadaki… - ACM Journal on … - dl.acm.org
Incorporating Dynamic Difficulty Adjustment (DDA) and Conversational User Interfaces
(CUIs) in relatively unexplored head-worn Audio Augmented Reality (AAR), puts forward a …

Exploring mobile, location-based games in the context of cultural heritage

C Muller, B DaCosta, C Kinsell - Society for Information Technology …, 2021 - learntechlib.org
Mobile, location-based games (mLGBs) have the potential to take learning outside of the
classroom setting so that students can better imagine the past and productively talk about …