Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon

C Johanson, S Poeller, M Klarkowski… - Proceedings of the ACM …, 2024 - dl.acm.org
Many videogames require players to perform under pressure; however, not all players
respond equivalently to pressure: why are some players more likely to tilt (lose control …

Affective Uplift During Video Game Play: A Naturalistic Case Study

M Vuorre, N Ballou, T Hakman, K Magnusson… - ACM Games: Research …, 2024 - dl.acm.org
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …

“Hey Players, there is a problem…”: On Attribute Inference Attacks against Videogamers

L Eisele, G Apruzzese - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
We focus on a subtle privacy issue that affects (potentially hundreds of) millions of
videogamers: attribute inference attacks (AIA). Through AIA, evildoers can infer gamers' …

The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science

N Ballou - 2023 - qmro.qmul.ac.uk
How do video games affect mental health? Despite decades of research and widespread
interest from policymakers, parents, and players, in most cases the best answer we have is …

[PDF][PDF] Affective Uplift During Video Game Play: A Naturalistic Case Study

R Stockholm - files.de-1.osf.io
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …

[PDF][PDF] Understanding the Congruence Between Player and Character Beliefs in Digital Games

JT Bowey - 2021 - harvest.usask.ca
Game researchers and designers both know that a key element of making a game enjoyable
is for the player to identify with the game's protagonist. A large majority of research focuses …