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Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon
Many videogames require players to perform under pressure; however, not all players
respond equivalently to pressure: why are some players more likely to tilt (lose control …
respond equivalently to pressure: why are some players more likely to tilt (lose control …
Affective Uplift During Video Game Play: A Naturalistic Case Study
M Vuorre, N Ballou, T Hakman, K Magnusson… - ACM Games: Research …, 2024 - dl.acm.org
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …
“Hey Players, there is a problem…”: On Attribute Inference Attacks against Videogamers
L Eisele, G Apruzzese - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
We focus on a subtle privacy issue that affects (potentially hundreds of) millions of
videogamers: attribute inference attacks (AIA). Through AIA, evildoers can infer gamers' …
videogamers: attribute inference attacks (AIA). Through AIA, evildoers can infer gamers' …
The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science
N Ballou - 2023 - qmro.qmul.ac.uk
How do video games affect mental health? Despite decades of research and widespread
interest from policymakers, parents, and players, in most cases the best answer we have is …
interest from policymakers, parents, and players, in most cases the best answer we have is …
[PDF][PDF] Affective Uplift During Video Game Play: A Naturalistic Case Study
R Stockholm - files.de-1.osf.io
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …
[PDF][PDF] Understanding the Congruence Between Player and Character Beliefs in Digital Games
JT Bowey - 2021 - harvest.usask.ca
Game researchers and designers both know that a key element of making a game enjoyable
is for the player to identify with the game's protagonist. A large majority of research focuses …
is for the player to identify with the game's protagonist. A large majority of research focuses …