How do people with disability use and experience virtual worlds and ICT: A literature review
K Stendal - Journal for Virtual Worlds Research, 2012 - jvwr-ojs-utexas.tdl.org
There is wide agreement that information and communication technology (ICT) is a valuable
tool for people with disability. Several research disciplines have focused on how people with …
tool for people with disability. Several research disciplines have focused on how people with …
Cyber Notary Issues Authority Certificate to Provide Legal Protection in Online Selling
Purpose: This study aims to ascertain the importance of a Cyber Notary Notary in issuing
Certificate authority to protect the Law for buyers in online buying and selling transactions …
Certificate authority to protect the Law for buyers in online buying and selling transactions …
[BOOK][B] Virtual justice
G Lastowka - 2010 - books.google.com
Tens of millions of people today are living part of their life in a virtual world. In places like
World of Warcraft, Second Life, and Free Realms, people are making friends, building …
World of Warcraft, Second Life, and Free Realms, people are making friends, building …
A taxonomy of virtual work
MA Cherry - Ga. L. Rev., 2010 - HeinOnline
The blockbuster movie Avatar begins as humans circle the planet Pandora in search of an
element, unobtainium, which will boost the profits of their employer, a mining …
element, unobtainium, which will boost the profits of their employer, a mining …
Virtual worlds for people with autism spectrum disorder: a case study in Second Life
Purpose: The purpose of this study is to explore the use of virtual worlds by people with
autism spectrum disorder (ASD), with a particular focus on the virtual world Second Life™ …
autism spectrum disorder (ASD), with a particular focus on the virtual world Second Life™ …
Dreams of accumulation: the economics of SF video games
DM Higgins - Science Fiction Studies, 2016 - JSTOR
Contemporary video games often function as digital science fictions that strive to manifest
late capitalism's ultimate self-manifestation. In particular, many popular blockbuster games …
late capitalism's ultimate self-manifestation. In particular, many popular blockbuster games …
The Dubious Automomy of Virtual Worlds
MA Lemley - UC Irvine L. Rev., 2012 - HeinOnline
On the program for this conference, you will see that I am scheduled to give a talk called"
Virtual Worlds as Laboratories for Copyright." It wasn't going to be a very interesting talk. The …
Virtual Worlds as Laboratories for Copyright." It wasn't going to be a very interesting talk. The …
Do-not-track as default
JAT Fairfield - Nw. J. Tech. & Intell. Prop., 2012 - HeinOnline
A common Internet meme is that privacy is dead.'It is more accurate to state that it has been
buried. Privacy features exist, but they are left inactive by default and buried deep in …
buried. Privacy features exist, but they are left inactive by default and buried deep in …
The Myth of the Magic Circle: Rejecting a Single Governance Model
T Hickman, KE Hickman - UC Irvine L. Rev., 2012 - HeinOnline
* Carlson School of Management, University of Minnesota.** University of Minnesota Law
School. We thank Claire Hill, Daniel Schwarcz, and participants in the" Governing the Magic …
School. We thank Claire Hill, Daniel Schwarcz, and participants in the" Governing the Magic …
Privacy in virtual worlds: A US perspective
J Pridmore, J Overocker - Journal of Virtual Worlds Research, 2014 - learntechlib.org
Virtual Worlds (VW) are intricate 3-dimensional, vivid environments that are the digital
equivalents of the physical world (Glibert, 2011). VWs offer new and engaging methods of …
equivalents of the physical world (Glibert, 2011). VWs offer new and engaging methods of …