How emotion is made and measured

K Boehner, R DePaula, P Dourish, P Sengers - International Journal of …, 2007 - Elsevier
How we design and evaluate for emotions depends crucially on what we take emotions to
be. In affective computing, affect is often taken to be another kind of information—discrete …

Moving and making strange: An embodied approach to movement-based interaction design

L Loke, T Robertson - ACM Transactions on Computer-Human …, 2013 - dl.acm.org
There is growing interest in designing for movement-based interactions with technology,
now that various sensing technologies are available enabling a range of movement …

Does body movement engage you more in digital game play? and why?

N Bianchi-Berthouze, WW Kim, D Patel - Affective Computing and …, 2007 - Springer
In past years, computer game designers have tried to increase player engagement by
improving the believability of characters and environment. Today, the focus is shifting toward …

Affect: from information to interaction

K Boehner, R DePaula, P Dourish… - Proceedings of the 4th …, 2005 - dl.acm.org
While affective computing explicitly challenges the primacy of rationality in cognitivist
accounts of human activity, at a deeper level it relies on and reproduces the same …

Design for mood: Twenty activity-based opportunities to design for mood regulation

PMA Desmet - International Journal of Design, 2015 - ijdesign.org
This paper introduces a theory-based approach to design for mood regulation. The main
proposition is that design can best influence mood by enabling and stimulating people to …

Communicating affect via flight path exploring use of the laban effort system for designing affective locomotion paths

M Sharma, D Hildebrandt, G Newman… - 2013 8th ACM/IEEE …, 2013 - ieeexplore.ieee.org
People and animals use various kinds of motion in a multitude of ways to communicate their
ideas and affective state, such as their moods or emotions. Further, people attribute affect …

Expressing and interpreting emotional movements in social games with robots

EI Barakova, T Lourens - Personal and ubiquitous computing, 2010 - Springer
This paper provides a framework for recording, analyzing and modeling of 3 dimensional
emotional movements for embodied game applications. To foster embodied interaction, we …

Emotion actuator: Embodied emotional feedback through electroencephalography and electrical muscle stimulation

M Hassib, M Pfeiffer, S Schneegass, M Rohs… - Proceedings of the 2017 …, 2017 - dl.acm.org
The human body reveals emotional and bodily states through measurable signals, such as
body language and electroencephalography. However, such manifestations are difficult to …

The material move how materials matter in interaction design research

Y Fernaeus, P Sundström - proceedings of the designing interactive …, 2012 - dl.acm.org
The topic of Materials has recently surfaced as a major theme within the research field of
interaction design. In this paper we further discuss the need for in-depth descriptions of …

Emotion analysis and classification: understanding the performers' emotions using the LMA entities

A Aristidou, P Charalambous… - Computer Graphics …, 2015 - Wiley Online Library
The increasing availability of large motion databases, in addition to advancements in motion
synthesis, has made motion indexing and classification essential for better motion …