A systematic review of immersive virtual reality for industrial skills training

U Radhakrishnan, K Koumaditis… - Behaviour & Information …, 2021 - Taylor & Francis
Virtual reality (VR) training offers the capability to industrial workers to acquire skills and
address complex tasks by immersing them in a safe and controlled virtual environment …

Research trends in virtual reality locomotion techniques

ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
develo** new techniques, improving upon prior ones, and analyzing their effects on users …

Clicking, assessing, immersing, and sharing: An empirical model of user engagement with interactive media

J Oh, S Bellur, SS Sundar - Communication Research, 2018 - journals.sagepub.com
This article explicates the concept of user engagement by synthesizing a disparate body of
scholarship, and suggests a measurement and a structural model for empirically capturing …

Breaking bad behaviors: A new tool for learning classroom management using virtual reality

JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert… - Frontiers in …, 2016 - frontiersin.org
This article presents an immersive virtual reality (VR) system for training classroom
management skills, with a specific focus on learning to manage disruptive student behavior …

Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces

F Kern, P Kullmann, E Ganal, K Korwisi… - Frontiers in Virtual …, 2021 - frontiersin.org
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …

Intuitive task-level programming by demonstration through semantic skill recognition

F Steinmetz, V Nitsch, F Stulp - IEEE Robotics and Automation …, 2019 - ieeexplore.ieee.org
Intuitive robot programming for non-experts will be essential to increasing automation in
small and medium-sized enterprises. Programming by demonstration (PbD) is a fast and …

Usability of gamified knowledge learning in VR and desktop-3D

S Oberdörfer, D Heidrich, ME Latoschik - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Affine Transformations (ATs) often escape an intuitive approach due to their high complexity.
Therefore, we developed GEtiT that directly encodes ATs in its game mechanics and scales …

Designing with image schemas: resolving the tension between innovation, inclusion and intuitive use

J Hurtienne, K Klöckner, S Diefenbach… - Interacting with …, 2015 - ieeexplore.ieee.org
Until recently, designers who set out to design user interfaces that are intuitive to use,
innovative and inclusive of users of different ages did not receive much support to reach all …

How cognitive linguistics inspires HCI: image schemas and image-schematic metaphors

J Hurtienne - International Journal of Human–Computer Interaction, 2017 - Taylor & Francis
Cognitive linguistics, a recent discipline in the cognitive sciences, is firmly rooted in the idea
that linguistic and cognitive abilities cannot be separated. This discipline is of interest to …

Comparing human factors for augmented reality supported single-user and collaborative repair operations of industrial robots

D Aschenbrenner, F Leutert, A Çençen… - Frontiers in Robotics …, 2019 - frontiersin.org
In order to support the decision-making process of industry on how to implement Augmented
Reality (AR) in production, this article wants to provide guidance through a set of …