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Examining game-thinking in human resources recruitment and selection: A literature review and research agenda
Human resources departments have embraced the use of technology to incorporate game-
based approaches (GBA) to encourage potential applicants to apply for open positions and …
based approaches (GBA) to encourage potential applicants to apply for open positions and …
Assessing the organizational commitment, subjective vitality and burnout effects on turnover intention in private universities
V Parmar, ZA Channar, RR Ahmed… - Oeconomia …, 2022 - ceeol.com
Research background: Faculties of private universities are under immense working
pressure, which causes stress and burnout. The job burnout triggers the psychological …
pressure, which causes stress and burnout. The job burnout triggers the psychological …
Gamification as an effective employer branding strategy for Gen Z
J Varghese, R Deepa - NHRD Network Journal, 2023 - journals.sagepub.com
This study explores the effectiveness of gamification as an employer branding strategy on
applicant engagement, talent attraction and candidate selection in the Gen Z workforce …
applicant engagement, talent attraction and candidate selection in the Gen Z workforce …
Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments
EJ Weiner, DR Sanchez - International Journal of Selection and …, 2020 - Wiley Online Library
Virtual reality (VR) technology may provide unique benefits for assessing individual
characteristics, in contrast with traditional assessments. This study examined validity …
characteristics, in contrast with traditional assessments. This study examined validity …
[PDF][PDF] Managing the New Gamified World: How Gamification Changes Businesses.
MM Ahmadi - International Journal of Management, Accounting & …, 2020 - researchgate.net
How can employees be driven to engage in desirable behaviors such as greater
participation in achieving goals, collaboration, and knowledge sharing? How can new …
participation in achieving goals, collaboration, and knowledge sharing? How can new …
All work and all play? A framework to design game-based information systems
Organizations have increasingly sought to develop and use game-based information
systems to increase engagement among employees or customers. However, many game …
systems to increase engagement among employees or customers. However, many game …
New frontiers in cognitive ability testing: Working memory
N Martin, J Capman, A Boyce, K Morgan… - Journal of Managerial …, 2020 - emerald.com
Purpose Cognitive ability tests demonstrate strong relationships with job performance, but
have several limitations; notably, subgroup differences based on race/ethnicity. As an …
have several limitations; notably, subgroup differences based on race/ethnicity. As an …
Játékosítás, mint a HR új stratégiai eszköze
T Czeily, K Dajnoki - 2021 - dea.lib.unideb.hu
Globalization changed employee preferences, advances in technology, changes that make
organizations face new challenges. Existing human resource management systems need to …
organizations face new challenges. Existing human resource management systems need to …
Gamification in employee engagement
S Gryaznova - 2019 - theseus.fi
Gamification is the novel concept implying the usage of game elements and game thinking
in a non-game environment, for example, in business activities. The present research was …
in a non-game environment, for example, in business activities. The present research was …
Develo** a Model for Identifying Student Talents with a Qualitative Study Approach
S Sasani, N Mirzaei, N Kamali - International Journal of Education …, 2024 - iase-ijeas.com
Purpose: The objective of this study is to develop a comprehensive model for identifying
student talents. Methods and Materials: This study used a qualitative research approach …
student talents. Methods and Materials: This study used a qualitative research approach …