Building a better mousetrap: how design-based research was used to improve homemade PowerPoint games

JP Siko, MK Barbour - TechTrends, 2016 - Springer
This paper is a review of a three-cycle, design-based research study that explored the
relationship between the pedagogical research and the actual implementation of a game …

The design of children educational game interface: Review of the literature

Y Anugerah, C Budiyanto - International Conference on Teacher …, 2017 - atlantis-press.com
Alongside the development of graphical resolution of computer displays, computer games
become a prominent media for educational and recreational purposes. The visual in video …

The First Encounters of Primary School Students and Parents in Blended English Classes

S Aydin, A Su-Bergil - i-Manager's Journal on English …, 2023 - search.proquest.com
This study investigates what blended English learning, the first of its kind at their school,
means to primary school students and their parents. It aims to demonstrate how they …

Gamification Applied to a Microprocessor Systems Laboratory Activity

LFZ Rivera - 2023 ASEE Annual Conference & Exposition, 2023 - peer.asee.org
Abstract Microprocessor Systems Laboratory CEC-322 is a class offered in the programs of
Electrical, Computer, and Software Engineering at Embry-Riddle Aeronautical University …

The sum is greater than the parts: deconstructing homemade PowerPoint games

JP Siko, MK Barbour - Computers in the Schools, 2015 - Taylor & Francis
Homemade PowerPoint games are a low-tech alternative for using game design in
classrooms. To date, much of the research examining the games has not shown an …

A Phenomenological Examination of Virtual Game Developers' Experiences Using Jacob's Ladder Pre-Production Design Tactic

J Brown-Turner - 2017 - search.proquest.com
Edutainment refers to curriculum and instruction designed with a clear educational purpose,
including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre …

Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments

K Hava, T Guyer, H Cakir - Cognitive and Affective Perspectives on …, 2020 - igi-global.com
This study aims to investigate the factors that enable or hinder the implementation of game
development activity in the instructional process. One instructor and 15 gifted students …

[PDF][PDF] GAME-BASED LEARNING PRACTICES AND STUDENTS'DISCURSIVE PSYCHOLOGICAL PRODUCTION OF MEANING

F Trapani - 2019 - academia.edu
Games are promoted as a classroom learning tool. A considerable literature suggests that
games increase student motivation to persevere with their learning. Few studies have …