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Building a better mousetrap: how design-based research was used to improve homemade PowerPoint games
This paper is a review of a three-cycle, design-based research study that explored the
relationship between the pedagogical research and the actual implementation of a game …
relationship between the pedagogical research and the actual implementation of a game …
The design of children educational game interface: Review of the literature
Y Anugerah, C Budiyanto - International Conference on Teacher …, 2017 - atlantis-press.com
Alongside the development of graphical resolution of computer displays, computer games
become a prominent media for educational and recreational purposes. The visual in video …
become a prominent media for educational and recreational purposes. The visual in video …
The First Encounters of Primary School Students and Parents in Blended English Classes
S Aydin, A Su-Bergil - i-Manager's Journal on English …, 2023 - search.proquest.com
This study investigates what blended English learning, the first of its kind at their school,
means to primary school students and their parents. It aims to demonstrate how they …
means to primary school students and their parents. It aims to demonstrate how they …
Gamification Applied to a Microprocessor Systems Laboratory Activity
LFZ Rivera - 2023 ASEE Annual Conference & Exposition, 2023 - peer.asee.org
Abstract Microprocessor Systems Laboratory CEC-322 is a class offered in the programs of
Electrical, Computer, and Software Engineering at Embry-Riddle Aeronautical University …
Electrical, Computer, and Software Engineering at Embry-Riddle Aeronautical University …
The sum is greater than the parts: deconstructing homemade PowerPoint games
Homemade PowerPoint games are a low-tech alternative for using game design in
classrooms. To date, much of the research examining the games has not shown an …
classrooms. To date, much of the research examining the games has not shown an …
A Phenomenological Examination of Virtual Game Developers' Experiences Using Jacob's Ladder Pre-Production Design Tactic
J Brown-Turner - 2017 - search.proquest.com
Edutainment refers to curriculum and instruction designed with a clear educational purpose,
including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre …
including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre …
Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments
This study aims to investigate the factors that enable or hinder the implementation of game
development activity in the instructional process. One instructor and 15 gifted students …
development activity in the instructional process. One instructor and 15 gifted students …
[PDF][PDF] GAME-BASED LEARNING PRACTICES AND STUDENTS'DISCURSIVE PSYCHOLOGICAL PRODUCTION OF MEANING
F Trapani - 2019 - academia.edu
Games are promoted as a classroom learning tool. A considerable literature suggests that
games increase student motivation to persevere with their learning. Few studies have …
games increase student motivation to persevere with their learning. Few studies have …