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[HTML][HTML] A systematic review of current strategies and methods for BIM implementation in the academic field
Since the international governmental institutions required and/or recommended (according
to the regulations of each country and continent) all public works to be certified in the BIM …
to the regulations of each country and continent) all public works to be certified in the BIM …
Extended reality for citizen participation: A conceptual framework, systematic review and research agenda
This paper explores the integration of Extended Reality (XR) technologies, including Virtual
Reality (VR) and Augmented Reality (AR), into citizen participation processes, a crucial yet …
Reality (VR) and Augmented Reality (AR), into citizen participation processes, a crucial yet …
Methodologies of learning served by virtual reality: A case study in urban interventions
Featured Application Methods for educational purposes, such as courses related to Urban
Design in Architecture Schools. Abstract A computer-simulated reality and the human …
Design in Architecture Schools. Abstract A computer-simulated reality and the human …
Qualitative assessment of effective gamification design processes using motivators to identify game mechanics
This research focuses on the study and qualitative assessment of the relationships between
motivators and game mechanics per the ratings of expert gamification consultants. By taking …
motivators and game mechanics per the ratings of expert gamification consultants. By taking …
Visual technologies for urban design competences in architecture education
MV Sanchez-Sepulveda, N Marti-Audi… - Proceedings of the …, 2019 - dl.acm.org
The paper is concerned about the influence of visual technologies as an aid to acquire the
required competences in the process of designing and representing urban spaces in …
required competences in the process of designing and representing urban spaces in …
Edugame4city. a gamification for architecture students. viability study applied to urban design
Hereby we present the first results of a Financed Research Project that focuses on the use of
(Serious games) SG for training future architects and urban planner in the urban design …
(Serious games) SG for training future architects and urban planner in the urban design …
Crafting Cities Together: Co-located Collaboration with Augmented Reality for Urban Design
I Paraschivoiu, R Steiner, J Wieser… - Computer Supported …, 2025 - Springer
Augmented reality revolutionizes the way individuals interact with urban environments,
fostering novel collaborative modalities in public space design. Our study introduces' City …
fostering novel collaborative modalities in public space design. Our study introduces' City …
What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
The new technologies applied to complex learning environments need a pedagogical
design adapted to the competences that we want to enforce or improve, the adaptation of the …
design adapted to the competences that we want to enforce or improve, the adaptation of the …
GAME4CITY. Gamification for citizens through the use of virtual reality made available to the masses. Viability study in two public events
Hereby we present the first results of a Research Funded Project that focuses on the use of
SG (Serious Games) with citizen's participation in urban design projects. After the early trials …
SG (Serious Games) with citizen's participation in urban design projects. After the early trials …
Combining BIM systems and video-games engines in educational ephemeral urban and architectural proposals
This article centers on showing the results of the evaluation of an educational proposal
focused on combining the BIM (Building Information Modeling) methodology, with video …
focused on combining the BIM (Building Information Modeling) methodology, with video …