The deep past in the virtual present: develo** an interdisciplinary approach towards understanding the psychological foundations of palaeolithic cave art

I Wisher, P Pettitt, R Kentridge - Scientific Reports, 2023 - nature.com
Virtual Reality (VR) has vast potential for develo** systematic, interdisciplinary studies to
understand ephemeral behaviours in the archaeological record, such as the emergence and …

[HTML][HTML] Illuminating palaeolithic art using virtual reality: A new method for integrating dynamic firelight into interpretations of art production and use

I Wisher, A Needham - Journal of Archaeological Science: Reports, 2023 - Elsevier
Approaches to Palaeolithic art have increasingly shifted beyond the traditional focus on
engraved or depicted forms in isolation, to appreciating the sensorial experience of art …

Space Analysis in Palaeolithic Cave Art: Towards a Multidisciplinary and Integrated Approach

O Spaey, D Garate, A Irurtzun - Journal of Archaeological Method and …, 2024 - Springer
We present a revision of the concept of space in Palaeolithic cave art. Previous research
attempting to approach this notion encounters several gaps, which surface on multiple …

Drawing in the depths: spatial organization patterns related to Magdalenian cave art

I Intxaurbe, D Garate, M Arriolabengoa - … and Anthropological Sciences, 2024 - Springer
The creation of rock art in the deep areas of caves was one of the most unique symbolic
activities of Magdalenian societies in southwestern Europe between 13.5 and 21 thousand …

Narrare l'inaccessibile: un virtual immersive movie per le grotte di Palazzo Campana

P Clini, R Angeloni, M D'Alessio, U Ferretti - Misura/Dismisura: ideare …, 2024 - iris.univpm.it
Il presente contributo si inserisce nell'ambito delle soluzioni per la fruizione digitale del
Patrimonio Culturale, sfruttando la realtà virtuale immersiva come strumento di accesso a un …

Eyes On the Past: visual exploration of Upper Palaeolithic cave art

FN Wullf, SK Kristensen, I Wisher… - Proceedings of the …, 2023 - escholarship.org
The European Upper Palaeolithic is rich in figurative cave art. In particular, prey animals are
often depicted in simple sche-matic outlines. The role and function of these depictions is sub …

[PDF][PDF] Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology

N De Pisapia, G Penazzi, IDJH Ibarra… - … Sciences (2076-3417), 2024 - preprints.org
This study explores the use of immersive Virtual Reality (VR) cave environments to
investigate hypotheses concerning altered states of consciousness, creativity, and flexible …

Children as playful artists: Integrating developmental psychology to identify children's art in the Upper Palaeolithic

I Wisher, F Riede, J Matthews… - Hunter Gatherer …, 2024 - liverpooluniversitypress.co.uk
Children's agential behaviours in the archaeological record have often been overlooked.
Despite efforts to centre children in the past through 'an archaeology of childhood', there …

An Image Dispute Resulting from Pareidolia?

JP Mäkelä, EL Fagerlund - Leonardo, 2025 - direct.mit.edu
Abstract In the 1940s Nikolai Kaario, an artist and a decorative painter, discovered
seemingly old images on house walls in Turku, Finland. These findings generated …

[PDF][PDF] Drawing animals in the Palaeolithic: The effect of perspective and abbreviation on animal recognition and aesthetic appreciation.

The majority of Pleistocene figurative cave art in Western Europe consists of line drawings
depicting large herbivores from the side view, and outlines were sometimes abbreviated to …