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[Књига][B] Digital games and learning: Research and theory
N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …
teaching and learning at all educational levels, from early years through to lifelong learning …
[Књига][B] Stealth assessment: Measuring and supporting learning in video games
V Shute, M Ventura - 2013 - library.oapen.org
An approach to performance-based assessments that embeds assessments in digital games
in order to measure how students are progressing toward targeted goals. To succeed in …
in order to measure how students are progressing toward targeted goals. To succeed in …
Dynamic Bayesian networks in educational measurement: Reviewing and advancing the state of the field
R Reichenberg - Applied Measurement in Education, 2018 - Taylor & Francis
As the popularity of rich assessment scenarios increases so must the availability of
psychometric models capable of handling the resulting data. Dynamic Bayesian networks …
psychometric models capable of handling the resulting data. Dynamic Bayesian networks …
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment
Educators today are increasingly interested in using game-based assessment to assess and
support students' learning. In the present study, we investigated how changing a game …
support students' learning. In the present study, we investigated how changing a game …
Towards scalable, integrative assessment of children's self-regulatory capabilities: New applications of digital technology
The assessment of self-regulation in children is of significant interest to researchers within
education, clinical and developmental psychology, and clinical neuroscience, given its …
education, clinical and developmental psychology, and clinical neuroscience, given its …
Applying evidence-centered design for the development of game-based assessments in physics playground
Game-based assessment (GBA) is a specific use of educational games that employs game
activities to elicit evidence for educationally valuable skills and knowledge. While this …
activities to elicit evidence for educationally valuable skills and knowledge. While this …
[PDF][PDF] Psychometrics and game-based assessment
Section 1 provides background on game-based assessment: its nature, potential use cases,
the design challenge, and some concepts from game design. Section 2 walks through the …
the design challenge, and some concepts from game design. Section 2 walks through the …
Potential of gamification as assessment tool
CCN Menezes, R De Bortolli - Creative Education, 2016 - scirp.org
This article describes the gamification and how it can be applied to the design of innovative
tasks related to formative assessment. It is argued that the inclusion of some aspects of the …
tasks related to formative assessment. It is argued that the inclusion of some aspects of the …
Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments
EJ Weiner, DR Sanchez - International Journal of Selection and …, 2020 - Wiley Online Library
Virtual reality (VR) technology may provide unique benefits for assessing individual
characteristics, in contrast with traditional assessments. This study examined validity …
characteristics, in contrast with traditional assessments. This study examined validity …
Game-based assessment: An integrated model for capturing evidence of learning in play
This paper presents the assessment data aggregator for game environments (ADAGE), a
click-stream data framework designed to test whether click-stream data can provide reliable …
click-stream data framework designed to test whether click-stream data can provide reliable …