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Immersive virtual reality in post-stroke rehabilitation: a systematic review
In recent years, next to conventional rehabilitation's techniques, new technologies have
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …
[HTML][HTML] Home-based rehabilitation of the shoulder using auxiliary systems and artificial intelligence: an overview
Advancements in modern medicine have bolstered the usage of home-based rehabilitation
services for patients, particularly those recovering from diseases or conditions that …
services for patients, particularly those recovering from diseases or conditions that …
[HTML][HTML] Maximizing stroke recovery with advanced technologies: A comprehensive assessment of robot-assisted, EMG-Controlled robotics, virtual reality, and mirror …
Inconvenience caused by stroke brings physical disability found in many people which
restricts their daily life activities. Globally, it was predicted that the prevalence of stroke will …
restricts their daily life activities. Globally, it was predicted that the prevalence of stroke will …
A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting
Background Neuroscience and neurotechnology are transforming stroke rehabilitation.
Robotic devices, in addition to telerehabilitation, are increasingly being used to train the …
Robotic devices, in addition to telerehabilitation, are increasingly being used to train the …
Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study
I Phelan, A Carrion-Plaza, PJ Furness, P Dimitri - Virtual reality, 2023 - Springer
Upper limb motor impairment (ULMI) rehabilitation is a long-term, demanding and
challenging process to recover motor functionality. Children and adolescents may be limited …
challenging process to recover motor functionality. Children and adolescents may be limited …
Kinect‐Based Rehabilitation Systems for Stroke Patients: A Sco** Review
Background and Objective. Kinect‐based rehabilitation is an effective solution for creating
motivation and promoting adherence to rehabilitation programs in stroke patients. The …
motivation and promoting adherence to rehabilitation programs in stroke patients. The …
[HTML][HTML] Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review
This narrative review focuses on upper-limb stroke rehabilitation and virtual reality (VR)
exergaming interventions that seek to facilitate the rehabilitation process. We examine …
exergaming interventions that seek to facilitate the rehabilitation process. We examine …
Gamified devices for stroke rehabilitation: A systematic review
JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …
permanent disability. Gamification, the integration of game elements into non-game …
Effectiveness of Immersive Virtual Reality Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients
Stroke rehabilitation faces challenges in attaining enduring improvements in hand motor
function and is frequently constrained by interventional limitations. This research aims to …
function and is frequently constrained by interventional limitations. This research aims to …
Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality
Non-playable characters (NPCs) are important in games, as they can provide guidance to
the player, create social engagement, and advance the game's narrative. Although much …
the player, create social engagement, and advance the game's narrative. Although much …