Immersive virtual reality in post-stroke rehabilitation: a systematic review

A Demeco, L Zola, A Frizziero, C Martini, A Palumbo… - Sensors, 2023 - mdpi.com
In recent years, next to conventional rehabilitation's techniques, new technologies have
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …

[HTML][HTML] Home-based rehabilitation of the shoulder using auxiliary systems and artificial intelligence: an overview

B Cunha, R Ferreira, ASP Sousa - Sensors, 2023 - mdpi.com
Advancements in modern medicine have bolstered the usage of home-based rehabilitation
services for patients, particularly those recovering from diseases or conditions that …

[HTML][HTML] Maximizing stroke recovery with advanced technologies: A comprehensive assessment of robot-assisted, EMG-Controlled robotics, virtual reality, and mirror …

F Amin, A Waris, J Iqbal, SO Gilani, MZU Rehman… - Results in …, 2024 - Elsevier
Inconvenience caused by stroke brings physical disability found in many people which
restricts their daily life activities. Globally, it was predicted that the prevalence of stroke will …

A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting

S Guillén-Climent, A Garzo, MN Muñoz-Alcaraz… - … of neuroengineering and …, 2021 - Springer
Background Neuroscience and neurotechnology are transforming stroke rehabilitation.
Robotic devices, in addition to telerehabilitation, are increasingly being used to train the …

Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study

I Phelan, A Carrion-Plaza, PJ Furness, P Dimitri - Virtual reality, 2023 - Springer
Upper limb motor impairment (ULMI) rehabilitation is a long-term, demanding and
challenging process to recover motor functionality. Children and adolescents may be limited …

Kinect‐Based Rehabilitation Systems for Stroke Patients: A Sco** Review

S Almasi, H Ahmadi, F Asadi… - BioMed research …, 2022 - Wiley Online Library
Background and Objective. Kinect‐based rehabilitation is an effective solution for creating
motivation and promoting adherence to rehabilitation programs in stroke patients. The …

[HTML][HTML] Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review

C Hadjipanayi, D Banakou, D Michael-Grigoriou - Heliyon, 2024 - cell.com
This narrative review focuses on upper-limb stroke rehabilitation and virtual reality (VR)
exergaming interventions that seek to facilitate the rehabilitation process. We examine …

Gamified devices for stroke rehabilitation: A systematic review

JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …

Effectiveness of Immersive Virtual Reality Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients

F Amin, A Waris, S Syed, I Amjad… - … on Neural Systems …, 2024 - ieeexplore.ieee.org
Stroke rehabilitation faces challenges in attaining enduring improvements in hand motor
function and is frequently constrained by interventional limitations. This research aims to …

Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality

M Yin, R **ao - Proceedings of the ACM on Human-Computer …, 2024 - dl.acm.org
Non-playable characters (NPCs) are important in games, as they can provide guidance to
the player, create social engagement, and advance the game's narrative. Although much …