Using digital game-based learning for students with intellectual disabilities–A systematic literature review

K Stančin, N Hoić-Božić, S Skočić Mihić - Informatics in education, 2020 - ceeol.com
The purpose of this systematic literature review is to explore the area of digital Game-Based
Learning (GBL) for students with intellectual disabilities as a tool that enables positive …

[PDF][PDF] State of the art in game based learning: Dimensions for evaluating educational games

R Tahir, AI Wang - European Conference on Games Based …, 2017 - researchgate.net
An increased use of educational games makes it essential to verify these tools for a sound
impact by evaluating them from multiple dimensions. This paper presents a Systematic …

Design and evaluation of a serious game for immersive cultural training

J Froschauer, I Seidel, M Gärtner… - … conference on virtual …, 2010 - ieeexplore.ieee.org
3D Virtual Worlds have the potential to expand the knowledge of a foreign culture by
presenting the information in a visual context. In this paper we describe the design and …

Immersive learning technology for ensuring quality education: Ukrainian university case

VO Liubchak, YO Zuban, AE Artyukhov - CTE Workshop Proceedings, 2022 - acnsci.org
The article considers the problem of using immersive learning in the educational and
scientific activities of the university. Literature survey revealed that there is a need for an …

Codifying game-based learning: development and application of LEAGUÊ framework for learning games

R Tahir, AI Wang - 2020 - ntnuopen.ntnu.no
Educational games are now seen as effective learning tools. However, there is a gap in the
literature regarding the core dimensions of Game-based learning (GBL) for comprehensive …

Eye tracking in educational games environment: evaluating user interface design through eye tracking patterns

NH Mat Zain, FH Abdul Razak, A Jaafar… - … Sustaining Research and …, 2011 - Springer
Eye tracking research has been commonly used in human computer interaction study.
Researcher can collect data on user's behavior through their eye movement by using eye …

Measurement and analysis of learner's motivation in game-based e-learning

I Ghergulescu, CH Muntean - Assessment in game-based learning …, 2012 - Springer
Computer games started to be integrated in the learning process in order to bridge the gap
between the new learner generation and the traditional learning process. However, today's …

Evaluación de un videojuego educativo de contenido histórico. La opinión de los estudiantes

JM Martínez Soto, A Egea Vivancos, L Arias Ferrer - 2018 - dehesa.unex.es
A pesar de que la investigación sobre videojuegos educativos ya es numerosa, la realidad
es que son escasos los trabajos que evalúan la repercusión que dichos recursos poseen en …

[PDF][PDF] Key attributes of engagement in a gamified learning environment

P De Byl, J Hooper - ASCILITE-Australian Society for Computers in …, 2013 - learntechlib.org
Successful computer games and effective educational environments share many similar key
attributes relating to instruction, goals, feedback and interaction. Unfortunately, many …

[PDF][PDF] Codifying game-based learning: The league framework for evaluation

R Tahir, AI Wang - Proceedings of the 12th European Conference …, 2018 - researchgate.net
Educational games are now seen as effective learning tools. However, there is a gap in
literature regarding core dimensions of Game-based learning (GBL) for comprehensive …