Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Using digital game-based learning for students with intellectual disabilities–A systematic literature review
The purpose of this systematic literature review is to explore the area of digital Game-Based
Learning (GBL) for students with intellectual disabilities as a tool that enables positive …
Learning (GBL) for students with intellectual disabilities as a tool that enables positive …
[PDF][PDF] State of the art in game based learning: Dimensions for evaluating educational games
An increased use of educational games makes it essential to verify these tools for a sound
impact by evaluating them from multiple dimensions. This paper presents a Systematic …
impact by evaluating them from multiple dimensions. This paper presents a Systematic …
Design and evaluation of a serious game for immersive cultural training
J Froschauer, I Seidel, M Gärtner… - … conference on virtual …, 2010 - ieeexplore.ieee.org
3D Virtual Worlds have the potential to expand the knowledge of a foreign culture by
presenting the information in a visual context. In this paper we describe the design and …
presenting the information in a visual context. In this paper we describe the design and …
Immersive learning technology for ensuring quality education: Ukrainian university case
VO Liubchak, YO Zuban, AE Artyukhov - CTE Workshop Proceedings, 2022 - acnsci.org
The article considers the problem of using immersive learning in the educational and
scientific activities of the university. Literature survey revealed that there is a need for an …
scientific activities of the university. Literature survey revealed that there is a need for an …
Codifying game-based learning: development and application of LEAGUÊ framework for learning games
Educational games are now seen as effective learning tools. However, there is a gap in the
literature regarding the core dimensions of Game-based learning (GBL) for comprehensive …
literature regarding the core dimensions of Game-based learning (GBL) for comprehensive …
Eye tracking in educational games environment: evaluating user interface design through eye tracking patterns
Eye tracking research has been commonly used in human computer interaction study.
Researcher can collect data on user's behavior through their eye movement by using eye …
Researcher can collect data on user's behavior through their eye movement by using eye …
Measurement and analysis of learner's motivation in game-based e-learning
Computer games started to be integrated in the learning process in order to bridge the gap
between the new learner generation and the traditional learning process. However, today's …
between the new learner generation and the traditional learning process. However, today's …
Evaluación de un videojuego educativo de contenido histórico. La opinión de los estudiantes
JM Martínez Soto, A Egea Vivancos, L Arias Ferrer - 2018 - dehesa.unex.es
A pesar de que la investigación sobre videojuegos educativos ya es numerosa, la realidad
es que son escasos los trabajos que evalúan la repercusión que dichos recursos poseen en …
es que son escasos los trabajos que evalúan la repercusión que dichos recursos poseen en …
[PDF][PDF] Key attributes of engagement in a gamified learning environment
P De Byl, J Hooper - ASCILITE-Australian Society for Computers in …, 2013 - learntechlib.org
Successful computer games and effective educational environments share many similar key
attributes relating to instruction, goals, feedback and interaction. Unfortunately, many …
attributes relating to instruction, goals, feedback and interaction. Unfortunately, many …
[PDF][PDF] Codifying game-based learning: The league framework for evaluation
Educational games are now seen as effective learning tools. However, there is a gap in
literature regarding core dimensions of Game-based learning (GBL) for comprehensive …
literature regarding core dimensions of Game-based learning (GBL) for comprehensive …