Econ: Explicit clothed humans optimized via normal integration

Y **u, J Yang, X Cao, D Tzionas… - Proceedings of the …, 2023 - openaccess.thecvf.com
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …

Neural fields in visual computing and beyond

Y **e, T Takikawa, S Saito, O Litany… - Computer Graphics …, 2022 - Wiley Online Library
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …

Icon: Implicit clothed humans obtained from normals

Y **u, J Yang, D Tzionas… - 2022 IEEE/CVF …, 2022 - ieeexplore.ieee.org
Current methods for learning realistic and animatable 3D clothed avatars need either posed
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …

Plenoctrees for real-time rendering of neural radiance fields

A Yu, R Li, M Tancik, H Li, R Ng… - Proceedings of the …, 2021 - openaccess.thecvf.com
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using
PlenOctrees, an octree-based 3D representation which supports view-dependent effects …

Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors

T Yu, Z Zheng, K Guo, P Liu… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …

Behave: Dataset and method for tracking human object interactions

BL Bhatnagar, X **e, IA Petrov… - Proceedings of the …, 2022 - openaccess.thecvf.com
Modelling interactions between humans and objects in natural environments is central to
many applications including gaming, virtual and mixed reality, as well as human behavior …

Arch++: Animation-ready clothed human reconstruction revisited

T He, Y Xu, S Saito, S Soatto… - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary
clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both …

Sherf: Generalizable human nerf from a single image

S Hu, F Hong, L Pan, H Mei… - Proceedings of the …, 2023 - openaccess.thecvf.com
Abstract Existing Human NeRF methods for reconstructing 3D humans typically rely on
multiple 2D images from multi-view cameras or monocular videos captured from fixed …

Tada! text to animatable digital avatars

T Liao, H Yi, Y **u, J Tang, Y Huang… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
We introduce TADA, a simple-yet-effective approach that takes textual descriptions and
produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be …

Photorealistic monocular 3d reconstruction of humans wearing clothing

T Alldieck, M Zanfir… - Proceedings of the IEEE …, 2022 - openaccess.thecvf.com
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for
photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel …