Empowering end users to customize their smart environments: model, composition paradigms, and domain-specific tools

G Desolda, C Ardito, M Matera - ACM Transactions on Computer-Human …, 2017 - dl.acm.org
Research on the Internet of Things (IoT) has devoted many efforts to technological aspects.
Little social and practical benefits have emerged so far. IoT devices, so-called smart objects …

From smart objects to smart experiences: An end-user development approach

C Ardito, P Buono, G Desolda, M Matera - International Journal of Human …, 2018 - Elsevier
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …

Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences

E Not, D Petrelli - User Modeling and User-Adapted Interaction, 2019 - Springer
This paper presents an authoring environment, which supports cultural heritage
professionals in the process of creating and deploying a wide range of different …

Improving smart interactive experiences in cultural heritage through pattern recognition techniques

F Balducci, P Buono, G Desolda, D Impedovo… - Pattern Recognition …, 2020 - Elsevier
Abstract New Information and Communication Technologies have a large potential to
improve general public awareness of the importance of Cultural Heritage (CH) and to …

Through the Loupe: Visitor engagement with a primarily text-based handheld AR application

M Van Der Vaart, A Damala - 2015 Digital Heritage, 2015 - ieeexplore.ieee.org
The use of Augmented Reality (AR) in a museum or heritage setting holds great potential.
However, until now, introducing AR into their buildings has been prohibitively expensive for …

[PDF][PDF] The elements of visitor experience in post-digital museum design

M Mason - Design Principles and Practices, 2020 - researchgate.net
How museums see digital has changed and, as a result, museum design practices have
changed. In a world in which digital dimensions have become naturalized in our way of …

User-defined semantics for the design of IoT systems enabling smart interactive experiences

C Ardito, G Desolda, R Lanzilotti, A Malizia… - Personal and Ubiquitous …, 2020 - Springer
Automation in computing systems has always been considered a valuable solution to
unburden the user. Internet of Things (IoT) technology best suits automation in different …

Analysing trade-offs in frameworks for the design of smart environments

C Ardito, G Desolda, R Lanzilotti, A Malizia… - Behaviour & …, 2020 - Taylor & Francis
ABSTRACT Smart Interactive Experiences (SIEs) are usage situations enabled by the
Internet of Things that empower users to interact with the surrounding environment. The goal …

[PDF][PDF] Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project

A Damala, M van der Vaart, L Clarke… - Museums and the …, 2016 - academia.edu
This paper explores the potential of tangible and embodied interaction for encouraging a
multisensory engagement with museum objects and artefacts on display, by means of …

Control and being controlled: Exploring the use of technology in an immersive theatre performance

S Wiseman, J van der Linden, A Spiers… - Proceedings of the 2017 …, 2017 - dl.acm.org
Immersive theatre is a growing trend within theatre entertainment: audience members can
now wander around performances and choose how the story unfolds in front of them …