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Neural rendering and its hardware acceleration: A review
X Yan, J Xu, Y Huo, H Bao - arxiv preprint arxiv:2402.00028, 2024 - arxiv.org
Neural rendering is a new image and video generation method based on deep learning. It
combines the deep learning model with the physical knowledge of computer graphics, to …
combines the deep learning model with the physical knowledge of computer graphics, to …
Real‐time monte carlo denoising with weight sharing kernel prediction network
Abstract Real‐time Monte Carlo denoising aims at removing severe noise under low
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
PowerNet: Learning-based real-time power-budget rendering
With the prevalence of embedded GPUs on mobile devices, power-efficient rendering has
become a widespread concern for graphics applications. Reducing the power consumption …
become a widespread concern for graphics applications. Reducing the power consumption …
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
Y Tokuyoshi, S Ikeda, P Kulkarni… - SIGGRAPH Asia 2024 …, 2024 - dl.acm.org
Importance sampling using a light tree (ie, a hierarchy of light clusters) has been widely
used for many-light rendering. This technique samples a light source by stochastically …
used for many-light rendering. This technique samples a light source by stochastically …
A Virtual Point Light Generation Method in Close-Range Area
This paper proposes a new hybrid algorithm for sampling virtual point light (VPL). The
indirect lighting calculation of the scene is used to distribute the VPL reasonably. In the …
indirect lighting calculation of the scene is used to distribute the VPL reasonably. In the …
[PDF][PDF] Extension: Adaptive Sampling with Implicit Radiance Field
Y Huo - arxiv preprint arxiv:2202.00855, 2022 - arxiv.org
arxiv:2202.00855v3 [cs.GR] 8 Feb 2022 Page 1 arxiv:2202.00855v3 [cs.GR] 8 Feb 2022
Extension: Adaptive Monte Carlo Sampling with Implicit Radiance Field Yuchi Huo 1. Adaptive …
Extension: Adaptive Monte Carlo Sampling with Implicit Radiance Field Yuchi Huo 1. Adaptive …
Variational hierarchical directed bounding box construction for solid mesh models
Object oriented bounding box tree (OBB-Tree for short) has many applications in collision
detection, real-time rendering, etc. It has a wide range of applications. The construction of …
detection, real-time rendering, etc. It has a wide range of applications. The construction of …
Morphological Anti-Aliasing Method for Boundary Slope Prediction
Image pixel aliasing caused by insufficient sampling is a long-standing problem in the field
of computer graphics. It has always been the goal of researchers to seek anti-aliasing …
of computer graphics. It has always been the goal of researchers to seek anti-aliasing …
[PDF][PDF] VISPI: Virtual Staging Pipeline for Single Indoor Panoramic Images
Taking a 360◦ image is the quickest and most cost-effective way to capture the entire
environment around the viewer in a form that can be directly exploited for creating immersive …
environment around the viewer in a form that can be directly exploited for creating immersive …
Rule-based Procedural Tree Modeling Approach
In some entertainment and virtual reality applications, it is necessary to model and draw the
real world realistically, so as to improve the fidelity of natural scenes and make users have a …
real world realistically, so as to improve the fidelity of natural scenes and make users have a …