The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

Optimizing performance through intrinsic motivation and attention for learning: The OPTIMAL theory of motor learning

G Wulf, R Lewthwaite - Psychonomic bulletin & review, 2016 - Springer
Effective motor performance is important for surviving and thriving, and skilled movement is
critical in many activities. Much theorizing over the past few decades has focused on how …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

[HTML][HTML] Gaming disorder: A summary of its characteristics and aetiology

O Király, P Koncz, MD Griffiths, Z Demetrovics - Comprehensive Psychiatry, 2023 - Elsevier
The emergence, development, and maintenance of gaming disorder (GD) is the result of an
interplay between gaming-related factors, individual factors, and environmental factors …

[Књига][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

[HTML][HTML] Mental health smartphone apps: review and evidence-based recommendations for future developments

D Bakker, N Kazantzis, D Rickwood, N Rickard - JMIR mental health, 2016 - mental.jmir.org
Background: The number of mental health apps (MHapps) developed and now available to
smartphone users has increased in recent years. MHapps and other technology-based …

Using design-science based gamification to improve organizational security training and compliance

M Silic, PB Lowry - Journal of management information systems, 2020 - Taylor & Francis
We conducted a design-science research project to improve an organization's compound
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …

Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

[HTML][HTML] The effectiveness of virtual reality in managing acute pain and anxiety for medical inpatients: systematic review

V Smith, RR Warty, JA Sursas, O Payne, A Nair… - Journal of medical …, 2020 - jmir.org
Background: Virtual reality is increasingly being utilized by clinicians to facilitate analgesia
and anxiolysis within an inpatient setting. There is however, a lack of a clinically relevant …

The dopamine theory of addiction: 40 years of highs and lows

DJ Nutt, A Lingford-Hughes, D Erritzoe… - Nature Reviews …, 2015 - nature.com
For several decades, addiction has come to be viewed as a disorder of the dopamine
neurotransmitter system; however, this view has not led to new treatments. In this Opinion …