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The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …
more than just a pastime. Studies suggested that video games for many individuals have …
Optimizing performance through intrinsic motivation and attention for learning: The OPTIMAL theory of motor learning
G Wulf, R Lewthwaite - Psychonomic bulletin & review, 2016 - Springer
Effective motor performance is important for surviving and thriving, and skilled movement is
critical in many activities. Much theorizing over the past few decades has focused on how …
critical in many activities. Much theorizing over the past few decades has focused on how …
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …
industry, improving the VR experience of tourists remains a challenge. Based on two …
[HTML][HTML] Gaming disorder: A summary of its characteristics and aetiology
The emergence, development, and maintenance of gaming disorder (GD) is the result of an
interplay between gaming-related factors, individual factors, and environmental factors …
interplay between gaming-related factors, individual factors, and environmental factors …
[Књига][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
[HTML][HTML] Mental health smartphone apps: review and evidence-based recommendations for future developments
Background: The number of mental health apps (MHapps) developed and now available to
smartphone users has increased in recent years. MHapps and other technology-based …
smartphone users has increased in recent years. MHapps and other technology-based …
Using design-science based gamification to improve organizational security training and compliance
We conducted a design-science research project to improve an organization's compound
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …
Enhancing attentional control: lessons from action video games
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
[HTML][HTML] The effectiveness of virtual reality in managing acute pain and anxiety for medical inpatients: systematic review
Background: Virtual reality is increasingly being utilized by clinicians to facilitate analgesia
and anxiolysis within an inpatient setting. There is however, a lack of a clinically relevant …
and anxiolysis within an inpatient setting. There is however, a lack of a clinically relevant …
The dopamine theory of addiction: 40 years of highs and lows
DJ Nutt, A Lingford-Hughes, D Erritzoe… - Nature Reviews …, 2015 - nature.com
For several decades, addiction has come to be viewed as a disorder of the dopamine
neurotransmitter system; however, this view has not led to new treatments. In this Opinion …
neurotransmitter system; however, this view has not led to new treatments. In this Opinion …