Above and beyond: A sco** review of domains and applications for human-drone interaction
Interacting with flying objects has fueled people's imagination throughout history. Over the
past decade, the Human-Drone Interaction (HDI) community has been working towards …
past decade, the Human-Drone Interaction (HDI) community has been working towards …
Haptic interfaces for virtual reality: Challenges and research directions
The sense of touch (haptics) has been applied in several areas such as tele-haptics, tele-
medicine, training, education, and entertainment. As of today, haptics is used and explored …
medicine, training, education, and entertainment. As of today, haptics is used and explored …
Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
Roomshift: Room-scale dynamic haptics for vr with furniture-moving swarm robots
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small
swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …
swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …
remap** spacetime or altering users' body representation, such as stretching the user's …
Reach+ extending the reachability of encountered-type haptics devices through dynamic redirection in vr
Encountered-type haptic devices (EHDs) face a number of challenges when physically
embodying content in a virtual environment, including workspace limits and device latency …
embodying content in a virtual environment, including workspace limits and device latency …
Combining dynamic passive haptics and haptic retargeting for enhanced haptic feedback in virtual reality
To provide immersive haptic experiences, proxy-based haptic feedback systems for virtual
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …
“haptics on-demand”: A survey on encountered-type haptic displays
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
Aero-plane: A handheld force-feedback device that renders weight motion illusion on a virtual 2d plane
Force feedback is said to be the next frontier in virtual reality (VR). Recently, with consumers
pushing forward with untethered VR, researchers turned away from solutions based on …
pushing forward with untethered VR, researchers turned away from solutions based on …