Evolution and trends in intelligent tutoring systems research: a multidisciplinary and scientometric view

L Guo, D Wang, F Gu, Y Li, Y Wang, R Zhou - Asia Pacific Education …, 2021 - Springer
Intelligent tutoring systems (ITSs) are a promising integrated educational tool for customizing
formal education using intelligent instruction or feedback. In recent decades, ITSs have …

Game-based features in intelligent game-based learning environments: A systematic literature review

L Sun, M Kangas, H Ruokamo - Interactive Learning Environments, 2024 - Taylor & Francis
Intelligent game-based learning environments have developed and created dynamic,
effective, and engaging learning experiences, serving as a tutoring framework for students of …

Intelligent tutoring systems: A comprehensive historical survey with recent developments

A Alkhatlan, J Kalita - arxiv preprint arxiv:1812.09628, 2018 - arxiv.org
This paper provides interested beginners with an updated and detailed introduction to the
field of Intelligent Tutoring Systems (ITS). ITSs are computer programs that use artificial …

Emotional foundations of game-based learning

K Loderer, R Pekrun, JL Plass - Handbook of game-based …, 2020 - books.google.com
By some estimates, the average student will have spent 10,000 hours playing
computerbased games by age 21—as much time as they will have spent at school …

A personalized learning system for parallel intelligent education

Y Tang, J Liang, R Hare… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Technological advancement has given education a new definition-parallel intelligent
education-resulting in fundamentally new ways of teaching and learning. This article …

Virtual worlds vs books and videos in history education

K Ijaz, A Bogdanovych, T Trescak - Interactive Learning …, 2017 - Taylor & Francis
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a
technological combination that has a potential to improve the learning experience and …

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks

W Min, MH Frankosky, BW Mott… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
A distinctive feature of game-based learning environments is their capacity for enabling
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …

[PDF][PDF] The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

S Mystakidis, E Berki, J Valtanen - 2019 - trepo.tuni.fi
Life-long learning is currently being embraced as a central process that could disrupt
traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep …

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island

M Taub, NV Mudrick, R Azevedo, GC Millar… - Computers in Human …, 2017 - Elsevier
Game-based learning environments (GBLEs) have been touted as the solution for failing
educational outcomes. In this study, we address some of these major issues by using multi …

CO2peration–Structuring a 3D interactive digital game to improve climate literacy in the 12-13-year-old age group

IEP Harker-Schuch, FP Mills, SJ Lade, RM Colvin - Computers & Education, 2020 - Elsevier
Preparing students for their future and qualifying them to enter public life is the essential role
of the public-school system. As such, an understanding of climate science ought to be an …