Monte carlo tree search for the hide-and-seek game scotland yard

P Nijssen, MHM Winands - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-
seek game Scotland Yard. This game is essentially a two-player game in which the players …

Guiding multiplayer MCTS by focusing on yourself

H Baier, M Kaisers - 2020 IEEE Conference on Games (CoG), 2020 - ieeexplore.ieee.org
In n-player sequential move games, the second root-player move appears at tree depth n+
1. Depending on n and time, tree search techniques can struggle to expand the game tree …

MCTS-minimax hybrids with state evaluations

H Baier, MHM Winands - Journal of Artificial Intelligence Research, 2018 - jair.org
Monte-Carlo Tree Search (MCTS) has been found to show weaker play than minimax-based
search in some tactical game domains. This is partly due to its highly selective search and …

Real-time tree search with pessimistic scenarios

T Osogami, T Takahashi - arxiv preprint arxiv:1902.10870, 2019 - arxiv.org
Autonomous agents need to make decisions in a sequential manner, under partially
observable environment, and in consideration of how other agents behave. In critical …

[PDF][PDF] Direction-Optimizing Breadth-First Search with External Memory Storage.

S Hu, NR Sturtevant - IJCAI, 2019 - ijcai.org
While computing resources have continued to grow, methods for building and using large
heuristics have not seen significant advances in recent years. We have observed that …

[PDF][PDF] Selective search in games of different complexity

MPD Schadd - 2011 - cris.maastrichtuniversity.nl
This thesis investigates how selective-search methods can improve the performance of a
game program for a given domain. Selective-search methods aim to explore only the …

Improving best-reply search

M Esser, M Gras, MHM Winands, MPD Schadd… - Computers and Games …, 2014 - Springer
Abstract Best-Reply Search (BRS) is a new search technique for game-tree search in multi-
player games. In BRS, the exponentially many possibilities that can be considered by …

Visualizing Multiplayer Game Spaces

J Goodman, D Perez-Liebana… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
In this article, we compare four different “game spaces” in terms of their usefulness in
characterizing multiplayer tabletop games, with a particular interest in any underlying …

[PDF][PDF] Minimizing writes in parallel external memory search

NR Sturtevant, MJ Rutherford - Twenty-Third International Joint Conference …, 2013 - ijcai.org
Recent research on external-memory search has shown that disks can be effectively used
as secondary storage when performing large breadthfirst searches. We introduce the Write …

Developments on product propagation

A Saffidine, T Cazenave - … and Games: 8th International Conference, CG …, 2014 - Springer
Product Propagation (pp) is an algorithm to backup probabilistic evaluations for abstract two-
player games. It was shown that pp could solve Go problems as efficiently as Proof Number …