Monte carlo tree search for the hide-and-seek game scotland yard
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-
seek game Scotland Yard. This game is essentially a two-player game in which the players …
seek game Scotland Yard. This game is essentially a two-player game in which the players …
Guiding multiplayer MCTS by focusing on yourself
In n-player sequential move games, the second root-player move appears at tree depth n+
1. Depending on n and time, tree search techniques can struggle to expand the game tree …
1. Depending on n and time, tree search techniques can struggle to expand the game tree …
MCTS-minimax hybrids with state evaluations
Monte-Carlo Tree Search (MCTS) has been found to show weaker play than minimax-based
search in some tactical game domains. This is partly due to its highly selective search and …
search in some tactical game domains. This is partly due to its highly selective search and …
Real-time tree search with pessimistic scenarios
T Osogami, T Takahashi - arxiv preprint arxiv:1902.10870, 2019 - arxiv.org
Autonomous agents need to make decisions in a sequential manner, under partially
observable environment, and in consideration of how other agents behave. In critical …
observable environment, and in consideration of how other agents behave. In critical …
[PDF][PDF] Direction-Optimizing Breadth-First Search with External Memory Storage.
While computing resources have continued to grow, methods for building and using large
heuristics have not seen significant advances in recent years. We have observed that …
heuristics have not seen significant advances in recent years. We have observed that …
[PDF][PDF] Selective search in games of different complexity
MPD Schadd - 2011 - cris.maastrichtuniversity.nl
This thesis investigates how selective-search methods can improve the performance of a
game program for a given domain. Selective-search methods aim to explore only the …
game program for a given domain. Selective-search methods aim to explore only the …
Improving best-reply search
Abstract Best-Reply Search (BRS) is a new search technique for game-tree search in multi-
player games. In BRS, the exponentially many possibilities that can be considered by …
player games. In BRS, the exponentially many possibilities that can be considered by …
Visualizing Multiplayer Game Spaces
In this article, we compare four different “game spaces” in terms of their usefulness in
characterizing multiplayer tabletop games, with a particular interest in any underlying …
characterizing multiplayer tabletop games, with a particular interest in any underlying …
[PDF][PDF] Minimizing writes in parallel external memory search
Recent research on external-memory search has shown that disks can be effectively used
as secondary storage when performing large breadthfirst searches. We introduce the Write …
as secondary storage when performing large breadthfirst searches. We introduce the Write …
Developments on product propagation
Product Propagation (pp) is an algorithm to backup probabilistic evaluations for abstract two-
player games. It was shown that pp could solve Go problems as efficiently as Proof Number …
player games. It was shown that pp could solve Go problems as efficiently as Proof Number …