[LLIBRE][B] Fundamentals of wearable computers and augmented reality
W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …
reference, setting the stage for the coming decade, in which the explosion in research and …
Creating realistic virtual textures from contact acceleration data
Modern haptic interfaces are adept at conveying the large-scale shape of virtual objects, but
they often provide unrealistic or no feedback when it comes to the microscopic details of …
they often provide unrealistic or no feedback when it comes to the microscopic details of …
Haptic interaction design for everyday interfaces
KE MacLean - Reviews of Human Factors and Ergonomics, 2008 - journals.sagepub.com
This chapter sets about to provide the background and orientation needed to set a novice
designer on his or her way to bringing haptics successfully into an interactive product. To …
designer on his or her way to bringing haptics successfully into an interactive product. To …
Haptics as a substitute for vision
G Jansson - Assistive technology for visually impaired and blind …, 2008 - Springer
Historically the sense of touch has been used extensively to generate information for the
visually impaired person. This chapter surveys the underlying principles of haptics and the …
visually impaired person. This chapter surveys the underlying principles of haptics and the …
Detection threshold and mechanical impedance of the hand in a pen-hold posture
We report position and force detection thresholds for sinusoidal waveforms in the frequency
range 10-500 Hz delivered through a stylus. The participants were required to hold the …
range 10-500 Hz delivered through a stylus. The participants were required to hold the …
Automatic filter design for synthesis of haptic textures from recorded acceleration data
JM Romano, T Yoshioka… - 2010 IEEE International …, 2010 - ieeexplore.ieee.org
Sliding a probe over a textured surface generates a rich collection of vibrations that one can
easily use to create a mental model of the surface. Haptic virtual environments attempt to …
easily use to create a mental model of the surface. Haptic virtual environments attempt to …
Data-driven haptic texture modeling and rendering based on deep spatio-temporal networks
Data-driven approaches are commonly used to model and render haptic textures for rigid
stylus-based interaction. Current state-of-the-art data-driven methodologies synthesize …
stylus-based interaction. Current state-of-the-art data-driven methodologies synthesize …
Geometry-based haptic texture modeling and rendering using photometric stereo
This paper presents an improved approach to geometry-based haptic texture modeling and
rendering. We adopt photometric stereo, one of the most accurate algorithms for 3D surface …
rendering. We adopt photometric stereo, one of the most accurate algorithms for 3D surface …
Data-driven texture modeling and rendering on electrovibration display
With the introduction of variable friction displays, either based on ultrasonic or
electrovibration technology, new possibilities have emerged in haptic texture rendering on …
electrovibration technology, new possibilities have emerged in haptic texture rendering on …
Data-driven modeling of isotropic haptic textures using frequency-decomposed neural networks
This paper presents a new approach to data-driven modeling of isotropic haptic textures
using frequency-decomposed neural networks from the contact acceleration data that are …
using frequency-decomposed neural networks from the contact acceleration data that are …