Digital therapeutics in neurology

G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …

Virtual reality applied to physiotherapy: a review of current knowledge

PCA Brepohl, H Leite - Virtual Reality, 2023 - Springer
Technological innovations have enabled physiotherapy to apply new possibilities in the
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …

Digital Game-Based Learning effectiveness assessment: Reflections on study design

A All, ENP Castellar, J Van Looy - Computers & Education, 2021 - Elsevier
Despite efforts for defining best practices for assessing Digital Game-Based Learning
(DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to …

Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke

KNK Fong, YM Tang, K Sie, AKH Yu, CCW Lo, YWT Ma - Virtual Reality, 2022 - Springer
Task-specific training has been proven to be effective in promoting recovery of the
hemiparetic upper extremities after a stroke. This study was to develop a task-specific VR …

Development of virtual reality automotive lab for training in engineering students

M Hernández-Chávez, JM Cortés-Caballero… - Sustainability, 2021 - mdpi.com
A Virtual Reality application was developed to be used as an immersive virtual learning
strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ …

Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study

Á Aguilera-Rubio, A Cuesta-Gómez… - International journal of …, 2022 - mdpi.com
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …

Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. a systematic review with meta …

I Cortes-Perez, N Zagalaz-Anula, D Montoro-Cardenas… - Sensors, 2021 - mdpi.com
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …

Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial

A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …

The impact of a novel immersive virtual reality technology associated with serious games in Parkinson's disease patients on upper limb rehabilitation: a mixed …

P Sánchez-Herrera-Baeza, R Cano-de-la-Cuerda… - Sensors, 2020 - mdpi.com
Background: Parkinson's disease is a neurodegenerative disorder that causes impaired
motor functions. Virtual reality technology may be recommended to optimize motor learning …

A haptic-feedback virtual reality system to improve the box and block test (BBT) for upper extremity motor function assessment

Y Dong, X Liu, M Tang, H Huo, D Chen, Z Wu, R An… - Virtual Reality, 2023 - Springer
Abstract The Box and Block Test (BBT) has been widely used to assess gross upper
extremity (UE) motor function. We designed a haptic-feedback virtual reality (VR) system …