Digital therapeutics in neurology
G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …
“delivering evidence-based therapeutic interventions to patients that are driven by software …
Virtual reality applied to physiotherapy: a review of current knowledge
PCA Brepohl, H Leite - Virtual Reality, 2023 - Springer
Technological innovations have enabled physiotherapy to apply new possibilities in the
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …
Digital Game-Based Learning effectiveness assessment: Reflections on study design
A All, ENP Castellar, J Van Looy - Computers & Education, 2021 - Elsevier
Despite efforts for defining best practices for assessing Digital Game-Based Learning
(DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to …
(DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to …
Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke
Task-specific training has been proven to be effective in promoting recovery of the
hemiparetic upper extremities after a stroke. This study was to develop a task-specific VR …
hemiparetic upper extremities after a stroke. This study was to develop a task-specific VR …
Development of virtual reality automotive lab for training in engineering students
M Hernández-Chávez, JM Cortés-Caballero… - Sustainability, 2021 - mdpi.com
A Virtual Reality application was developed to be used as an immersive virtual learning
strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ …
strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ …
Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …
based on activities of daily living and conventional rehabilitation, using Leap Motion …
Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. a systematic review with meta …
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …
of central nervous system disease (CNSD) motor impairments. This review aimed to …
Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial
A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …
represent one of the most common problems in patients with multiple sclerosis (MS). The …
The impact of a novel immersive virtual reality technology associated with serious games in Parkinson's disease patients on upper limb rehabilitation: a mixed …
P Sánchez-Herrera-Baeza, R Cano-de-la-Cuerda… - Sensors, 2020 - mdpi.com
Background: Parkinson's disease is a neurodegenerative disorder that causes impaired
motor functions. Virtual reality technology may be recommended to optimize motor learning …
motor functions. Virtual reality technology may be recommended to optimize motor learning …
A haptic-feedback virtual reality system to improve the box and block test (BBT) for upper extremity motor function assessment
Y Dong, X Liu, M Tang, H Huo, D Chen, Z Wu, R An… - Virtual Reality, 2023 - Springer
Abstract The Box and Block Test (BBT) has been widely used to assess gross upper
extremity (UE) motor function. We designed a haptic-feedback virtual reality (VR) system …
extremity (UE) motor function. We designed a haptic-feedback virtual reality (VR) system …