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The state of the art in procedural audio
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …
rules and live input. It is often considered a subset of sound synthesis and is especially …
NoiseBandNet: Controllable time-varying neural synthesis of sound effects using filterbanks
A Barahona-Ríos, T Collins - IEEE/ACM Transactions on Audio …, 2024 - ieeexplore.ieee.org
Controllable neural audio synthesis of sound effects is a challenging task due to the
potential scarcity and spectro-temporal variance of the data. Differentiable digital signal …
potential scarcity and spectro-temporal variance of the data. Differentiable digital signal …
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step
We present novel sensory feedbacks named” King-Kong Effects” to enhance the sensation
of walking in virtual environments. King Kong Effects are inspired by special effects in …
of walking in virtual environments. King Kong Effects are inspired by special effects in …
Perceptual evaluation of synthesized sound effects
Sound synthesis is the process of generating artificial sounds through some form of
simulation or modelling. This article aims to identify which sound synthesis methods achieve …
simulation or modelling. This article aims to identify which sound synthesis methods achieve …
Evaluating the authenticity of virtual environments: Comparison of three devices
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways
for evaluating not only new environments and usability scenarios, but also potential user …
for evaluating not only new environments and usability scenarios, but also potential user …
Walking pace affected by interactive sounds simulating step** on different terrains
This article investigates whether auditory feedback affects natural locomotion patterns.
Individuals were provided with footstep sounds simulating different surface materials. The …
Individuals were provided with footstep sounds simulating different surface materials. The …
Walking on paintings: Assessment of passive haptic feedback to enhance the immersive experience
Virtual reality has been used in recent years for artistic expression and as a tool to engage
visitors by creating immersive experiences. Most of these immersive installations incorporate …
visitors by creating immersive experiences. Most of these immersive installations incorporate …
Preliminary experiment combining virtual reality haptic shoes and audio synthesis
We describe a system that provides combined auditory and haptic sensations to simulate
walking on different grounds. It uses a physical model that drives haptic transducers …
walking on different grounds. It uses a physical model that drives haptic transducers …
Sound synthesis and evaluation of interactive footsteps and environmental sounds rendering for virtual reality applications
We propose a system that affords real-time sound synthesis of footsteps on different
materials. The system is based on microphones, which detect real footstep sounds from …
materials. The system is based on microphones, which detect real footstep sounds from …