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The technostress trifecta‐techno eustress, techno distress and design: Theoretical directions and an agenda for research
Technostress—defined as stress that individuals experience due to their use of Information
Systems—represents an emerging phenomenon of scholarly investigation. It examines how …
Systems—represents an emerging phenomenon of scholarly investigation. It examines how …
Systematic review of Kinect applications in elderly care and stroke rehabilitation
D Webster, O Celik - Journal of neuroengineering and rehabilitation, 2014 - Springer
Abstract In this paper we present a review of the most current avenues of research into
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults
BJ Blažič, AJ Blažič - Education and Information Technologies, 2020 - Springer
As digital multimedia devices increasingly pervade people's lives, including the lives of older
adults, the need to provide relevant training for these age groups grows. Older adults, not …
adults, the need to provide relevant training for these age groups grows. Older adults, not …
Older adults' physical activity and exergames: a systematic review
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
A systematic review of gamification techniques applied to elderly care
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …
decades. With the recent progresses seen in information and communication technologies …
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …
Full-body motion-based game interaction for older adults
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life
expectancy. Full-body motion-control games provide an opportunity for these adults to …
expectancy. Full-body motion-control games provide an opportunity for these adults to …
Design, implementation, and wide pilot deployment of FitForAll: an easy to use exergaming platform improving physical fitness and life quality of senior citizens
Many platforms have emerged as response to the call for technology supporting active and
healthy aging. Key requirements for any such e-health systems and any subsequent …
healthy aging. Key requirements for any such e-health systems and any subsequent …
Physical activity and exergames among older adults: a sco** review
NA Ismail, HA Hashim, H Ahmad Yusof - Games for Health Journal, 2022 - liebertpub.com
Recently, exergames have been widely applied as exercise platforms among older adults.
However, studies on the influence of exergames on older adults' physical activity remain …
However, studies on the influence of exergames on older adults' physical activity remain …
[HTML][HTML] Mobile healthcare applications and gamification for sustained health maintenance
This paper examines how gamification affects user intention to use mobile healthcare
applications (mHealth) and how the effect of gamification works differently according to …
applications (mHealth) and how the effect of gamification works differently according to …